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Can you Cleave after a Cup De' Grassey?
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<blockquote data-quote="Hypersmurf" data-source="post: 1238911" data-attributes="member: 1656"><p>On the contrary - you use <em>exactly</em> the same non-existent BAB as a non-existent BAB <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree completely that you cannot Fight Defensively with a CDG. Fighting Defensively requires the Attack Action or the Full Attack Action. Likewise Combat Expertise. I can't use Combat Expertise or Fighting Defensively with a Charge action, either.</p><p></p><p>I disagree on Power Attack. There is no statement in the Power Attack feat to require the Attack Action or the Full Attack Action. I can elect to incur a penalty on all melee attack rolls and gain a bonus on all melee damage rolls in a round.</p><p></p><p>I can use Power Attack in a round when I double move. I can use Power Attack in a round when I reload a heavy crossbow. It's highly unlikely I'll make any melee attack rolls or melee damage rolls while reloading my crossbow, but the penalty and the bonus apply until the next round. If I should make an AoO before that next round comes up, the bonus and penalty apply.</p><p></p><p>I can use Power Attack in a round when I Charge. It's not the Attack Action or the Full Attack Action, but it doesn't matter. The melee attack roll of the Charge attack suffers a penalty; the melee damage roll of the Charge attack gains a bonus.</p><p></p><p>I can use Power Attack in a round when I CDG. There's no melee attack roll, so it doesn't suffer a penalty. There is, however, a melee damage roll, and it gains the bonus.</p><p></p><p><em>Power Attack is not "changing" or "reusing" BAB.</em> If my BAB is +7, and I Power Attack for 5, that does not mean my BAB drops to +2. My BAB is +7, and I incur a -5 penalty on my attack rolls. So the fact that I'm not "using" BAB for a CDG is irrelevant. There's a melee damage roll, so the bonus to melee damage rolls is applicable.</p><p></p><p></p><p></p><p>... doing damage with a melee damage roll. Let's be precise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It doesn't state that you are "doing an attack". But a Rogue's sneak attack damage applies to attacks. Since SA damage applies to a CDG, a CDG is an attack.</p><p></p><p></p><p></p><p>They <em>do</em> outright state it.</p><p></p><p>From the SRD:</p><p></p><p><em>Cast a Spell</em></p><p><em>A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.</em></p><p><em></em></p><p><em>A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails.</em></p><p><em></em></p><p><em>When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell.</em></p><p><em></em></p><p><em>You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. <strong>While casting a spell, you don’t threaten any squares around you.</strong></em></p><p></p><p>CDG, on the other hand, states nothing of the sort.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1238911, member: 1656"] On the contrary - you use [i]exactly[/i] the same non-existent BAB as a non-existent BAB :) I agree completely that you cannot Fight Defensively with a CDG. Fighting Defensively requires the Attack Action or the Full Attack Action. Likewise Combat Expertise. I can't use Combat Expertise or Fighting Defensively with a Charge action, either. I disagree on Power Attack. There is no statement in the Power Attack feat to require the Attack Action or the Full Attack Action. I can elect to incur a penalty on all melee attack rolls and gain a bonus on all melee damage rolls in a round. I can use Power Attack in a round when I double move. I can use Power Attack in a round when I reload a heavy crossbow. It's highly unlikely I'll make any melee attack rolls or melee damage rolls while reloading my crossbow, but the penalty and the bonus apply until the next round. If I should make an AoO before that next round comes up, the bonus and penalty apply. I can use Power Attack in a round when I Charge. It's not the Attack Action or the Full Attack Action, but it doesn't matter. The melee attack roll of the Charge attack suffers a penalty; the melee damage roll of the Charge attack gains a bonus. I can use Power Attack in a round when I CDG. There's no melee attack roll, so it doesn't suffer a penalty. There is, however, a melee damage roll, and it gains the bonus. [i]Power Attack is not "changing" or "reusing" BAB.[/i] If my BAB is +7, and I Power Attack for 5, that does not mean my BAB drops to +2. My BAB is +7, and I incur a -5 penalty on my attack rolls. So the fact that I'm not "using" BAB for a CDG is irrelevant. There's a melee damage roll, so the bonus to melee damage rolls is applicable. ... doing damage with a melee damage roll. Let's be precise ;) It doesn't state that you are "doing an attack". But a Rogue's sneak attack damage applies to attacks. Since SA damage applies to a CDG, a CDG is an attack. They [i]do[/i] outright state it. From the SRD: [i]Cast a Spell A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails. When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell. You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. [b]While casting a spell, you don’t threaten any squares around you.[/b][/i] CDG, on the other hand, states nothing of the sort. -Hyp. [/QUOTE]
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