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Can you convert 3.5 DnD Characters to hero system Characters
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6285617" data-attributes="member: 19675"><p>First of all, I can tell you it can be done, because I have done it. I actually ran a game that let people build their characters based on the classes of their favorite edition. Bad news: I don't have the details at my mental fingertips and my campaign data was lost in a computer upgrade.</p><p></p><p>Good news: I think I can still help.</p><p></p><p>Whichever version of HERO you're using, see if you can get your hands on the Fantasy HERO sourcebooks and the Ultimate Martial Artist for that edition. A lot of the heavy lifting will be done in those books, especially in terms of crucial mundane gear (arms, armor, etc.) being statted out.</p><p></p><p>Do fantasy races as package deals. Most PC races come out needing @15 or so points more than a standard human. If you want, you can have different stat maxes for each race, but I did away with that, and just used the human normal limits. NOTE: those limits are not a hard ceiling, just a bar beyond which extra stats cost more.</p><p></p><p>All spells of a given level should probably have an active point limit.</p><p></p><p>Spellcasters, being Vancian, should probably use some kind of Variable Power Pool, which should be powered by its own End Reserve. All of the spells would be slots within it.</p><p></p><p>Power limitations will be key to limiting costs. All those spell components you see in the D&D books? Those are Limitations. A spellcaster who can only change his spell selection only after resting and using his spellbooks- a Wizard, for instance- has additional Limitations on his powers.</p><p></p><p>Can't wear armor? That would seem to be a character Disadvantage (if he hasn't leaned to ear a certain kind) but it is ACTUALLY best done as a Limitation on the spells of arcane spellcasters, and should be costed out as such.</p><p></p><p>Druids would suffer similar printable ms with some of their powers using metal armor, and again, it is a Limitation on the function of their powers.</p><p></p><p>Bonus stacking limts? That should probably be best handled as a campaign wide limitation- IOW, a universal discount.</p><p></p><p>Feats roughly translate into Talents. Melee types should be buying lots of martial arts maneuvers "Usable with weapon" and combat skill levels. Those with conditional combat bonuses- like sneak attack- should take some CSLs that are Limited to being useful only when flanking and only to increase damage.</p><p></p><p>Rage: atat boosts with limited uses per day, and a side effect.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6285617, member: 19675"] First of all, I can tell you it can be done, because I have done it. I actually ran a game that let people build their characters based on the classes of their favorite edition. Bad news: I don't have the details at my mental fingertips and my campaign data was lost in a computer upgrade. Good news: I think I can still help. Whichever version of HERO you're using, see if you can get your hands on the Fantasy HERO sourcebooks and the Ultimate Martial Artist for that edition. A lot of the heavy lifting will be done in those books, especially in terms of crucial mundane gear (arms, armor, etc.) being statted out. Do fantasy races as package deals. Most PC races come out needing @15 or so points more than a standard human. If you want, you can have different stat maxes for each race, but I did away with that, and just used the human normal limits. NOTE: those limits are not a hard ceiling, just a bar beyond which extra stats cost more. All spells of a given level should probably have an active point limit. Spellcasters, being Vancian, should probably use some kind of Variable Power Pool, which should be powered by its own End Reserve. All of the spells would be slots within it. Power limitations will be key to limiting costs. All those spell components you see in the D&D books? Those are Limitations. A spellcaster who can only change his spell selection only after resting and using his spellbooks- a Wizard, for instance- has additional Limitations on his powers. Can't wear armor? That would seem to be a character Disadvantage (if he hasn't leaned to ear a certain kind) but it is ACTUALLY best done as a Limitation on the spells of arcane spellcasters, and should be costed out as such. Druids would suffer similar printable ms with some of their powers using metal armor, and again, it is a Limitation on the function of their powers. Bonus stacking limts? That should probably be best handled as a campaign wide limitation- IOW, a universal discount. Feats roughly translate into Talents. Melee types should be buying lots of martial arts maneuvers "Usable with weapon" and combat skill levels. Those with conditional combat bonuses- like sneak attack- should take some CSLs that are Limited to being useful only when flanking and only to increase damage. Rage: atat boosts with limited uses per day, and a side effect. [/QUOTE]
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