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Can you convert 3.5 DnD Characters to hero system Characters
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<blockquote data-quote="Nagol" data-source="post: 6285668" data-attributes="member: 23935"><p>The first thing to keep in mind is a perfectly faithful conversion is sort of possible, but probably not desirable. A different game system has different biases that are hard to overcome. An example is the linear bonus to attack in D&D vs. the belled attack roll in Hero. How much of an OCV bonus is a +1 to hit in D&D? Aim for a conversion that gives the players approximate parity and provides a character that can do what the player wants in general.</p><p></p><p>A lot of the heavy lifting needs to be done in advance by the DM.</p><p></p><p>I'm talking Hero 3/4/5 in my notes below. I've acquired 6, but haven't seriously considered running it.</p><p></p><p>Some of the basics necessary are </p><ul> <li data-xf-list-type="ul">How spells will be modeled (I used a Variable Power Pool per spell level with charges / day limitation on the whole pool and a requirement to prepare in advance every charge)</li> <li data-xf-list-type="ul">How classes would be constructed (I went with a package deal per class per level as a base), </li> <li data-xf-list-type="ul">How close the future character must be to a leveled character in the original game (keeping a tight correspondence minimises the value of using Hero IMO). </li> </ul><p></p><p></p><p>Racial package deals as originally presented were mostly useless. There was no real point to using a package as opposed to buying the abilities straight and in the end were more costly if you didn't buy the absolute maximum characteristics offered by the race.</p><p></p><p>Familiars are simple: they are a low-point follower tied to a small ability limited to their presence.</p><p></p><p>Magic items are simply modeled one of two ways: if the object is expected to be a signature item of the character and will see a lot of use, it is a power with a universal focus. If the item is expected to be used infrequently and is eventually gone, it is a power with universal focus and Independent limitation.</p><p></p><p>Generally, all players can spend xp as they wish -- which means any PC can acquire a Independent magic item at player discretion. Scribe scroll and the other craft magic item feats become somewhat redundant except from a fiction perspective.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6285668, member: 23935"] The first thing to keep in mind is a perfectly faithful conversion is sort of possible, but probably not desirable. A different game system has different biases that are hard to overcome. An example is the linear bonus to attack in D&D vs. the belled attack roll in Hero. How much of an OCV bonus is a +1 to hit in D&D? Aim for a conversion that gives the players approximate parity and provides a character that can do what the player wants in general. A lot of the heavy lifting needs to be done in advance by the DM. I'm talking Hero 3/4/5 in my notes below. I've acquired 6, but haven't seriously considered running it. Some of the basics necessary are [LIST] [*]How spells will be modeled (I used a Variable Power Pool per spell level with charges / day limitation on the whole pool and a requirement to prepare in advance every charge) [*]How classes would be constructed (I went with a package deal per class per level as a base), [*]How close the future character must be to a leveled character in the original game (keeping a tight correspondence minimises the value of using Hero IMO). [/LIST] Racial package deals as originally presented were mostly useless. There was no real point to using a package as opposed to buying the abilities straight and in the end were more costly if you didn't buy the absolute maximum characteristics offered by the race. Familiars are simple: they are a low-point follower tied to a small ability limited to their presence. Magic items are simply modeled one of two ways: if the object is expected to be a signature item of the character and will see a lot of use, it is a power with a universal focus. If the item is expected to be used infrequently and is eventually gone, it is a power with universal focus and Independent limitation. Generally, all players can spend xp as they wish -- which means any PC can acquire a Independent magic item at player discretion. Scribe scroll and the other craft magic item feats become somewhat redundant except from a fiction perspective. [/QUOTE]
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