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General Tabletop Discussion
*TTRPGs General
Can you convert 3.5 DnD Characters to hero system Characters
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6293642" data-attributes="member: 19675"><p>Disads add build points to a PC, but at the cost of giving your PC campaign or character based appropriate downsides. They sort of balance a benefit with a downside, just like in Shadowrun. However, you don't HAVE to take Disads up to the campaign limit. By not doing so, you do sacrifice power...but you have fewer downsides.</p><p></p><p>Typically, most GMs won't check ALL of EACH PC's conditional Disads- like Hunteds- every time. That would result in someone's Hunters showing up nearly every encounter. Instead, they'll choose a point at which a plot complication might make sense, and check for the ones that make the most sense. If one triggers, they stop. That's why a high value conditional Disad like Hunted will be valued the same as something like a Code Against Killing which applies 100% of the time. <em>Especially</em> in a campaign in which killing foes is the norm.</p><p></p><p>I understand why your GM gave you the 75 point limit he did, since that kind of goes with the general "Heroic" level of a campaign- the level at which a typical Fantasy HERO campaign might start. However, you're not starting a Fantasy HERO campaign with <em>starting</em> PCs, you're starting one with converted <em>experienced</em> PCs.</p><p></p><p>Personally, I'd have started the converted campaign at 100 base points* with somewhere between a 120-150 point limit with Disads. That higher base would reflect the PCs' experience: since HERO characters gain XP (which are also build points) as they advance, that higher base would reflect the experience level of the converted PCs.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* in some early HERO material, you'll see NPCs with the same base points as the characters plus "build points" plus Disads to reflect experience. In later works, they typically just rolled that experience into a bigger base point limit.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6293642, member: 19675"] Disads add build points to a PC, but at the cost of giving your PC campaign or character based appropriate downsides. They sort of balance a benefit with a downside, just like in Shadowrun. However, you don't HAVE to take Disads up to the campaign limit. By not doing so, you do sacrifice power...but you have fewer downsides. Typically, most GMs won't check ALL of EACH PC's conditional Disads- like Hunteds- every time. That would result in someone's Hunters showing up nearly every encounter. Instead, they'll choose a point at which a plot complication might make sense, and check for the ones that make the most sense. If one triggers, they stop. That's why a high value conditional Disad like Hunted will be valued the same as something like a Code Against Killing which applies 100% of the time. [I]Especially[/I] in a campaign in which killing foes is the norm. I understand why your GM gave you the 75 point limit he did, since that kind of goes with the general "Heroic" level of a campaign- the level at which a typical Fantasy HERO campaign might start. However, you're not starting a Fantasy HERO campaign with [I]starting[/I] PCs, you're starting one with converted [I]experienced[/I] PCs. Personally, I'd have started the converted campaign at 100 base points* with somewhere between a 120-150 point limit with Disads. That higher base would reflect the PCs' experience: since HERO characters gain XP (which are also build points) as they advance, that higher base would reflect the experience level of the converted PCs. * in some early HERO material, you'll see NPCs with the same base points as the characters plus "build points" plus Disads to reflect experience. In later works, they typically just rolled that experience into a bigger base point limit. [/QUOTE]
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