Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can you convert 3.5 DnD Characters to hero system Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 6294024" data-attributes="member: 54364"><p>Sorry to hear that you will have to ditch your character concept there, Elfwitch. Mages can be difficult in HERO. A lot comes down to how the GM wants to model the magic system. </p><p></p><p>Nice suggestion re. the cape fighting, Dannyalcatraz. It's a classic. </p><p></p><p>I second the Ultimate Martial Artist as a great source but if you can't find it consider Combat Skill Levels as a good alternative way to model a martial art. Heck, even if you do find it, consider Combat Skill Levels.</p><p></p><p>The way I'd do it using just skill levels is to buy a bunch (6-8 of them) of Combat Skill Levels for use with a "tight group of manoeuvres." (Cost is, IIRC, 3pts/level.) Define that group as "Fencing" or maybe "cape and blade fencing" or some such. (Discuss with your GM what they think qualifies as a "tight group." Keep in mind that generally this means a whole Martial Art - be it Fencing or Kung-fu or Ninjutsu - OR a Multi-power.) Now, with your bunch of skill levels on any given action you can move them around to be defensive, offensive, for damage OR some combination thereof. Your character will have great flexibility.</p><p></p><p>Skill Levels are the bomb. Also, as you go up in XP you can upgrade your existing skill levels, turning 3-pt skill levels (that are only for use with your Fencing or what have you) into, say, 5-pt skill levels that can be used for all Hand to Hand Combat. Then later upgrade to 8-pt ones (ALL combat) and even 10-pt ones (ALL Combat and all Skill and all Stat rolls.)</p><p></p><p>Please note that it takes 4 skill levels to add 1 level of damage (1 "Damage Class" or "DC" in HERO speak) to a Killing Attack. It only takes 2 Skill levels to add 1 DC to a non-killing attack ("Normal Attack" in HERO speak.) Note that things like Disarming your opponent or Entangling their weapon count as Normal Attacks for damage purposes, even if you use your rapier to do it. Also note that a weapon, now matter what your combination of strength, skill and what have you, can only ever do 2x it's base Damage Classes. e.g. A rapier has a base damage of (IIRC) 1d6 Killing damage (this is 3 Damage Classes, Killing.) It it will never be able to do more than 6 Damage Classes, that is 2d6 Killing.</p><p></p><p>Best of luck Elfwitch. And please do feel free to ask advice on character design, it's one of my favourite parts of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 6294024, member: 54364"] Sorry to hear that you will have to ditch your character concept there, Elfwitch. Mages can be difficult in HERO. A lot comes down to how the GM wants to model the magic system. Nice suggestion re. the cape fighting, Dannyalcatraz. It's a classic. I second the Ultimate Martial Artist as a great source but if you can't find it consider Combat Skill Levels as a good alternative way to model a martial art. Heck, even if you do find it, consider Combat Skill Levels. The way I'd do it using just skill levels is to buy a bunch (6-8 of them) of Combat Skill Levels for use with a "tight group of manoeuvres." (Cost is, IIRC, 3pts/level.) Define that group as "Fencing" or maybe "cape and blade fencing" or some such. (Discuss with your GM what they think qualifies as a "tight group." Keep in mind that generally this means a whole Martial Art - be it Fencing or Kung-fu or Ninjutsu - OR a Multi-power.) Now, with your bunch of skill levels on any given action you can move them around to be defensive, offensive, for damage OR some combination thereof. Your character will have great flexibility. Skill Levels are the bomb. Also, as you go up in XP you can upgrade your existing skill levels, turning 3-pt skill levels (that are only for use with your Fencing or what have you) into, say, 5-pt skill levels that can be used for all Hand to Hand Combat. Then later upgrade to 8-pt ones (ALL combat) and even 10-pt ones (ALL Combat and all Skill and all Stat rolls.) Please note that it takes 4 skill levels to add 1 level of damage (1 "Damage Class" or "DC" in HERO speak) to a Killing Attack. It only takes 2 Skill levels to add 1 DC to a non-killing attack ("Normal Attack" in HERO speak.) Note that things like Disarming your opponent or Entangling their weapon count as Normal Attacks for damage purposes, even if you use your rapier to do it. Also note that a weapon, now matter what your combination of strength, skill and what have you, can only ever do 2x it's base Damage Classes. e.g. A rapier has a base damage of (IIRC) 1d6 Killing damage (this is 3 Damage Classes, Killing.) It it will never be able to do more than 6 Damage Classes, that is 2d6 Killing. Best of luck Elfwitch. And please do feel free to ask advice on character design, it's one of my favourite parts of the game. :-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can you convert 3.5 DnD Characters to hero system Characters
Top