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Can you "crit" a miss?
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<blockquote data-quote="eamon" data-source="post: 4955986" data-attributes="member: 51942"><p>There are two conditions for a normal crit: 1 - it must be a natural 20, and second - you must roll high enough to hit. As is (imperfectly) explained in the crit rules, there are means to crit on natural rolls other than 20. However, these do not remove the second requirement: you must hit.</p><p></p><p>In short: the situation you sketch is hypothetical since "crits" can only occur when your total attack roll is high enough to hit - i.e. when you hit.</p><p></p><p>The fact that you must roll high enough to hit isn't 100% clearly labeled as a prerequisite, since it's in the paragraph about a natural 20. However, the meaning is clear when considered in conjunction with the next sentence "Precision:". Also, the opening sentence of the Critical Hits section mentions that your total attack roll must be high enough.</p><p>You might argue specific-vs-general in that these new abilities, which don't reiterate all crit-related rules thus override these rules. Under that interpretation of specifc-vs-general, the game breaks down since many powers and feats fail to include combat section generic rules and would thus override them. Basically, the weapon mastery feats specifically mention (and thus override) which die rolls you can score a critical hit on. Anything else they don't mention (such as the fact that you maximize damage in the first place, or that you must roll high enough to hit) is not ignored merely because the feat doesn't mention it.</p></blockquote><p></p>
[QUOTE="eamon, post: 4955986, member: 51942"] There are two conditions for a normal crit: 1 - it must be a natural 20, and second - you must roll high enough to hit. As is (imperfectly) explained in the crit rules, there are means to crit on natural rolls other than 20. However, these do not remove the second requirement: you must hit. In short: the situation you sketch is hypothetical since "crits" can only occur when your total attack roll is high enough to hit - i.e. when you hit. The fact that you must roll high enough to hit isn't 100% clearly labeled as a prerequisite, since it's in the paragraph about a natural 20. However, the meaning is clear when considered in conjunction with the next sentence "Precision:". Also, the opening sentence of the Critical Hits section mentions that your total attack roll must be high enough. You might argue specific-vs-general in that these new abilities, which don't reiterate all crit-related rules thus override these rules. Under that interpretation of specifc-vs-general, the game breaks down since many powers and feats fail to include combat section generic rules and would thus override them. Basically, the weapon mastery feats specifically mention (and thus override) which die rolls you can score a critical hit on. Anything else they don't mention (such as the fact that you maximize damage in the first place, or that you must roll high enough to hit) is not ignored merely because the feat doesn't mention it. [/QUOTE]
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Can you "crit" a miss?
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