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Can you define the role of the Balor?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3840526" data-attributes="member: 5143"><p>No, pretty much everything I've seen means they are using roles to define how to create a monster. The role is per monster, however SOME monsters who are intelligent might have different versions of them already in the monster manual with different roles.</p><p></p><p>For instance, in 3rd Edition, you'd say: This monster is a Demon, which means it has all sorts of magical abilities, it's chaotic and evil, and immune or resistant to magic and all sorts of energy as well as has a bunch of cool powers.</p><p></p><p>In 4th edition the goal is to simplify monsters as much as possible to make them easy to run and to help explain to the DM what to do with them. So, in this case, you'd say: What do we want to DO with this monster? It should stand toe to toe with the PCs biggest fighter, shrug off its blows and do a lot of damage with its sword or whip. So we give it a big attack power and a power to increase it's ac or absorb damage, and a lot of hit points. Done. Does it need all sorts of magical abilities? No, because it will 95% of the time spend all its rounds attacking. So, ignore the corner case and remove the 5% by removing those abilities.</p><p></p><p>Also, for other people, roles in 4th Ed are combat based. A role defines what a creature does from rolling initiative until the end of a combat.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3840526, member: 5143"] No, pretty much everything I've seen means they are using roles to define how to create a monster. The role is per monster, however SOME monsters who are intelligent might have different versions of them already in the monster manual with different roles. For instance, in 3rd Edition, you'd say: This monster is a Demon, which means it has all sorts of magical abilities, it's chaotic and evil, and immune or resistant to magic and all sorts of energy as well as has a bunch of cool powers. In 4th edition the goal is to simplify monsters as much as possible to make them easy to run and to help explain to the DM what to do with them. So, in this case, you'd say: What do we want to DO with this monster? It should stand toe to toe with the PCs biggest fighter, shrug off its blows and do a lot of damage with its sword or whip. So we give it a big attack power and a power to increase it's ac or absorb damage, and a lot of hit points. Done. Does it need all sorts of magical abilities? No, because it will 95% of the time spend all its rounds attacking. So, ignore the corner case and remove the 5% by removing those abilities. Also, for other people, roles in 4th Ed are combat based. A role defines what a creature does from rolling initiative until the end of a combat. [/QUOTE]
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Can you define the role of the Balor?
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