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General Tabletop Discussion
*Pathfinder & Starfinder
Can you design for/around Reach weapons?
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<blockquote data-quote="Zaruthustran" data-source="post: 4310331" data-attributes="member: 1457"><p>Here's a build: <a href="http://www.enworld.org/showthread.php?p=4269960" target="_blank">http://www.enworld.org/showthread.php?p=4269960</a></p><p></p><p>Basically, Polearm Gamble makes polearms more useful because they give an OA. So naturally you'll want to synergize that capability with a class that optimizes OAs, like fighter and warpriest. The other OA feats (blade opportunist, combat reflexes, heavy blade opportunity) naturally follow.</p><p></p><p>The other use for Reach is that it works with any power "melee weapon" power that has "target: one creature" instead of "one adjacent creature." This allows effective participation from the back rank. </p><p></p><p>It also works great for a very small number of powers that have "target: Each enemy adjacent to the primary target and within your melee reach". See Giant's Wake and Force Retreat for two examples. In those cases, a reach weapon can dramatically increase the number of valid targets.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4310331, member: 1457"] Here's a build: [url]http://www.enworld.org/showthread.php?p=4269960[/url] Basically, Polearm Gamble makes polearms more useful because they give an OA. So naturally you'll want to synergize that capability with a class that optimizes OAs, like fighter and warpriest. The other OA feats (blade opportunist, combat reflexes, heavy blade opportunity) naturally follow. The other use for Reach is that it works with any power "melee weapon" power that has "target: one creature" instead of "one adjacent creature." This allows effective participation from the back rank. It also works great for a very small number of powers that have "target: Each enemy adjacent to the primary target and within your melee reach". See Giant's Wake and Force Retreat for two examples. In those cases, a reach weapon can dramatically increase the number of valid targets. [/QUOTE]
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Can you design for/around Reach weapons?
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