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Can you do a "diamond" shaped blast?
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<blockquote data-quote="Torg Smith" data-source="post: 4318977" data-attributes="member: 61799"><p>As I do not post much here I should say my post was more playful than serious. That is why I placed the wink at the end of it.</p><p></p><p>To throw another wrench in to the discussion is that the rules for blast are on 3 pages in the PHB.</p><p></p><p>Page 56; In the section Close subsection Close blast [number]:</p><p>A close blast power allows you to target creatures or objects within an adjacent area that is the indicated number of squares on a side. <strong>See page 272 for how to determine the area of the blast.</strong></p><p></p><p>Page 271; In the shaded section Close Attack subsection Origin Square it just talks about line of effect from the origin to target.</p><p></p><p>Page 272; </p><p>1) In the shaded section Area of Effect subsection Blast:</p><p>A blast fills an area adjacent to you that is a specified number of squares on a side.</p><p>2) <strong>There is an image showing to blast areas.</strong></p><p></p><p>Now when I first read these things and looked at the image, I got the impression that the origin square had to be lined up with the center of the side of the blast area adjacent to the origin square. I saw this as saying there were eight adjacent squares around the origin square. If the adjacent square shared a side with the origin square you map the blast area like it is in the top part of the image. If the adjacent square was one of the corner squares you map the blast area like it is in the lower part of the image.</p><p></p><p>[code]</p><p></p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p>| | | | | | | |</p><p>| | | | | | | |</p><p>| | | | | | | |</p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p>| | | | | | | |</p><p>| | X | X | X | X | X | |</p><p>| | | | | | | |</p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p>| | | | | | | |</p><p>| | X | X | X | X | X | |</p><p>| | | | | | | |</p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p>| | | | | | | |</p><p>| | X | X | X | X | X | |</p><p>| | | | | | | |</p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p>| | | | | | | |</p><p>| | X | X | X | X | X | |</p><p>| | | | | | | |</p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p>| | | | | | | |</p><p>| | X | X | X | X | X | |</p><p>| | | | | | | |</p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p>| | | | | | | |</p><p>| A | B | C | D | | | |</p><p>| | | | | | | |</p><p>+-----+-----+-----+-----+-----+-----+-----+</p><p></p><p>[/code]</p><p></p><p>I should preface that while I only represent 4 positions on the code section I am referring to the relative position that is representative of all squares around the blast area.</p><p></p><p>From what I have read of the web at different sites it seems most people are reading the all (A, B, C, and D) positions are valid for the origin square. The way I first read it was that only positions A and D where valid origin squares as the image on page 272 presented it this way. Another reason for this thought was that this was to represent an effect that originated for the caster so it would make sense to put the origin square in the center of the edge of the blast area.</p><p></p><p>I have decided to do the first reading of having all (A, B, C, and D) be valid origin squares. Also that the squares have to be aligned with the battle map as I do not want to spend the additional time of trying to calculate what is inside the area if it is rotated and whether or not a creature should take partial damage as its square is not fully inside the blast area.</p></blockquote><p></p>
[QUOTE="Torg Smith, post: 4318977, member: 61799"] As I do not post much here I should say my post was more playful than serious. That is why I placed the wink at the end of it. To throw another wrench in to the discussion is that the rules for blast are on 3 pages in the PHB. Page 56; In the section Close subsection Close blast [number]: A close blast power allows you to target creatures or objects within an adjacent area that is the indicated number of squares on a side. [B]See page 272 for how to determine the area of the blast.[/B] Page 271; In the shaded section Close Attack subsection Origin Square it just talks about line of effect from the origin to target. Page 272; 1) In the shaded section Area of Effect subsection Blast: A blast fills an area adjacent to you that is a specified number of squares on a side. 2) [B]There is an image showing to blast areas.[/B] Now when I first read these things and looked at the image, I got the impression that the origin square had to be lined up with the center of the side of the blast area adjacent to the origin square. I saw this as saying there were eight adjacent squares around the origin square. If the adjacent square shared a side with the origin square you map the blast area like it is in the top part of the image. If the adjacent square was one of the corner squares you map the blast area like it is in the lower part of the image. [code] +-----+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | | | | | | | | | | | | | | | +-----+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | X | X | X | X | X | | | | | | | | | | +-----+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | X | X | X | X | X | | | | | | | | | | +-----+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | X | X | X | X | X | | | | | | | | | | +-----+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | X | X | X | X | X | | | | | | | | | | +-----+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | X | X | X | X | X | | | | | | | | | | +-----+-----+-----+-----+-----+-----+-----+ | | | | | | | | | A | B | C | D | | | | | | | | | | | | +-----+-----+-----+-----+-----+-----+-----+ [/code] I should preface that while I only represent 4 positions on the code section I am referring to the relative position that is representative of all squares around the blast area. From what I have read of the web at different sites it seems most people are reading the all (A, B, C, and D) positions are valid for the origin square. The way I first read it was that only positions A and D where valid origin squares as the image on page 272 presented it this way. Another reason for this thought was that this was to represent an effect that originated for the caster so it would make sense to put the origin square in the center of the edge of the blast area. I have decided to do the first reading of having all (A, B, C, and D) be valid origin squares. Also that the squares have to be aligned with the battle map as I do not want to spend the additional time of trying to calculate what is inside the area if it is rotated and whether or not a creature should take partial damage as its square is not fully inside the blast area. [/QUOTE]
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Can you do a "diamond" shaped blast?
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