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Can you earn experience points for your comrades?
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<blockquote data-quote="5ekyu" data-source="post: 7352629" data-attributes="member: 6919838"><p>Well, different systems have different Xp rules so, without some idea of what the base Xp rules are - no idea how this house rule applies.</p><p></p><p>Going on the assumption that you gain Xp default for actions you participate in - </p><p></p><p>If the thief helped them with the mission - say with planning or gear - even if he wasn't there, then yeah - share of Xp.</p><p></p><p>if the thief did nothing to actually help with the mission but just wants Xp because he is a thief and they stole, thats not so obvious and i would say "no".</p><p></p><p>However, if the thief has a goal of "promoting more thievery" or "undermining merchant mercer" and he convinces the party into stealing from one of Mercer's Caravan shipments - then even if he did not participate in the event itself or its planning, he still gets Xp for advancing his goal of "undermining mercer" and its possible for that award to be based on the amount that was taken - much like the active stealers might be rewarded.</p><p></p><p>i am mostly a fan of event and objective based XP somewhat like milestone XP and personal objective Xp etc *if* one is using Xp.</p><p></p><p>However, i am more just a "session based advancement" GM than anything else because i do not see a benefit in linking "advancement" to "story" and let character objectives and success/fail play out in the game world itself. "undermining mercer" or "Stealing stuff" should IMO have sufficient rewards or results in game to warrant their efforts and not need some out-of-game advancement mechanic tied in with them that can add a "inconsistency" or "skew" to the in-play decisions.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7352629, member: 6919838"] Well, different systems have different Xp rules so, without some idea of what the base Xp rules are - no idea how this house rule applies. Going on the assumption that you gain Xp default for actions you participate in - If the thief helped them with the mission - say with planning or gear - even if he wasn't there, then yeah - share of Xp. if the thief did nothing to actually help with the mission but just wants Xp because he is a thief and they stole, thats not so obvious and i would say "no". However, if the thief has a goal of "promoting more thievery" or "undermining merchant mercer" and he convinces the party into stealing from one of Mercer's Caravan shipments - then even if he did not participate in the event itself or its planning, he still gets Xp for advancing his goal of "undermining mercer" and its possible for that award to be based on the amount that was taken - much like the active stealers might be rewarded. i am mostly a fan of event and objective based XP somewhat like milestone XP and personal objective Xp etc *if* one is using Xp. However, i am more just a "session based advancement" GM than anything else because i do not see a benefit in linking "advancement" to "story" and let character objectives and success/fail play out in the game world itself. "undermining mercer" or "Stealing stuff" should IMO have sufficient rewards or results in game to warrant their efforts and not need some out-of-game advancement mechanic tied in with them that can add a "inconsistency" or "skew" to the in-play decisions. [/QUOTE]
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