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Can you earn experience points for your comrades?
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<blockquote data-quote="MarkB" data-source="post: 7356885" data-attributes="member: 40176"><p>That's an awful lot of adjudication and judgement-calling for the purpose of deciding who gets to level up. It sounds custom-made to cause arguments at the table, and even when employed with complete fairness and transparency, its effect will be to create level disparities based upon the group's current activities. E.g. if their current mission involves a lot of investigation and infiltration, and not much actual combat, the rogue is going to be steaming ahead of the fighter.</p><p></p><p>And how do you prevent it from becoming a vicious circle? The lowest-level character in the group is inevitably going to be the one least able to contribute effectively, so the group will naturally gravitate away from relying upon that character's skillset, and when forced to do so they will achieve lower levels of success and thus earn fewer XPs. Meanwhile the highest-level character will have a breeze dealing with problems matching his skillset, and may in fact be the MVP even when tackling problems he's less than perfectly suited to, simply due to having a higher general competency level. The natural tendency will be for level gaps to widen as the campaign continues.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7356885, member: 40176"] That's an awful lot of adjudication and judgement-calling for the purpose of deciding who gets to level up. It sounds custom-made to cause arguments at the table, and even when employed with complete fairness and transparency, its effect will be to create level disparities based upon the group's current activities. E.g. if their current mission involves a lot of investigation and infiltration, and not much actual combat, the rogue is going to be steaming ahead of the fighter. And how do you prevent it from becoming a vicious circle? The lowest-level character in the group is inevitably going to be the one least able to contribute effectively, so the group will naturally gravitate away from relying upon that character's skillset, and when forced to do so they will achieve lower levels of success and thus earn fewer XPs. Meanwhile the highest-level character will have a breeze dealing with problems matching his skillset, and may in fact be the MVP even when tackling problems he's less than perfectly suited to, simply due to having a higher general competency level. The natural tendency will be for level gaps to widen as the campaign continues. [/QUOTE]
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Can you earn experience points for your comrades?
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