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Can you earn experience points for your comrades?
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<blockquote data-quote="5ekyu" data-source="post: 7357999" data-attributes="member: 6919838"><p>With classed systems i long ago gave up pretending the specific actions are related to the specific gains in any sense of study-to-effect linkage. There are just way too many different occurances of "at this new level the feature gained is" which put a lie to that concept. </p><p></p><p>Consider a rogue at 2nd. When they reach 3rd they plan to go arcane trickster. What activities in play in action are they supposed to be taking at 2nd that say "see was working to cast spells"? If they spent most of sessions doing thieving work but the gains were extra sneak dmg, should the sneak dmg be held back if they did not sneak attack once? </p><p></p><p>Trying to tie progression and specific gains to specific actions that support "learnin' the new stuff" is just not a concept that works out often enough without clashes to be worthwhile. </p><p></p><p>Hech even in point buy, it rarely works.</p><p></p><p>There have been systems where skills and features advance *specifically by use* but those were typically classless by intent and purpose.</p><p></p><p>As for the rest, i cringe every time i see anything like *class goals* as i am a firm believer in having classes not be defining of goals but merely of "tools". I am an advocate of *character goals" instead and have at times awarded xp for those. Usualky now i award non'xp gains for goals - such as 5e inspiration would do.</p><p></p><p>As fir advancement, i use basically an alternate version of session advancement where (short form) at tier 2 we advance a level after 8 sessions which is about 2 months. At tier 3 it will likely go to 12/3. </p><p></p><p>I am giving strong consideration next campaign to the same thing but only advancing odd to odd. So at 5th level, after 16 sessions over 4 months you jump to 7th. At 12th level after 24 sessions and 6 months you advance to 15th.</p><p></p><p>My players like to have time to live-in and get comfortable with new abilities before the next new thing.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7357999, member: 6919838"] With classed systems i long ago gave up pretending the specific actions are related to the specific gains in any sense of study-to-effect linkage. There are just way too many different occurances of "at this new level the feature gained is" which put a lie to that concept. Consider a rogue at 2nd. When they reach 3rd they plan to go arcane trickster. What activities in play in action are they supposed to be taking at 2nd that say "see was working to cast spells"? If they spent most of sessions doing thieving work but the gains were extra sneak dmg, should the sneak dmg be held back if they did not sneak attack once? Trying to tie progression and specific gains to specific actions that support "learnin' the new stuff" is just not a concept that works out often enough without clashes to be worthwhile. Hech even in point buy, it rarely works. There have been systems where skills and features advance *specifically by use* but those were typically classless by intent and purpose. As for the rest, i cringe every time i see anything like *class goals* as i am a firm believer in having classes not be defining of goals but merely of "tools". I am an advocate of *character goals" instead and have at times awarded xp for those. Usualky now i award non'xp gains for goals - such as 5e inspiration would do. As fir advancement, i use basically an alternate version of session advancement where (short form) at tier 2 we advance a level after 8 sessions which is about 2 months. At tier 3 it will likely go to 12/3. I am giving strong consideration next campaign to the same thing but only advancing odd to odd. So at 5th level, after 16 sessions over 4 months you jump to 7th. At 12th level after 24 sessions and 6 months you advance to 15th. My players like to have time to live-in and get comfortable with new abilities before the next new thing. [/QUOTE]
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