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Can you earn experience points for your comrades?
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<blockquote data-quote="5ekyu" data-source="post: 7364770" data-attributes="member: 6919838"><p>Ok so a couple questions...</p><p></p><p>First, how is it "promoting" passenger play to let the character gain Xp for planning and such and then sitting back? The character gains the same Xp after planning and such if they go join in the action as if they sit it out - so it seems it would neither promote or discourage either choice. *IF* your character wants to go join in the "derring do" great, if not, just fine. Seems like if the character has an investment in-game in the outcome and has skills that can help, its smarter to go and help, but hey, maybe not. meanwhile, if the others are fine with this, what is the problem?</p><p></p><p>More to the point, how would the game be "better" if the "passenger" did all that, stayed back, let the others go do the derring-do and was just gradually lower and lower level compared to them?</p><p></p><p>is it going to be much more awesome funtime for all if at "third tier" the passenger is say 9th level or even 6th level so that when the team is working all as a unit in scenes he can provide less?</p><p></p><p>is you game helped by that divergence of levels. </p><p></p><p>second, how is this passenger thing a problem if the players are enjoying the play? How is that so much of a problem to warrant some form of level skew being a good penalty?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7364770, member: 6919838"] Ok so a couple questions... First, how is it "promoting" passenger play to let the character gain Xp for planning and such and then sitting back? The character gains the same Xp after planning and such if they go join in the action as if they sit it out - so it seems it would neither promote or discourage either choice. *IF* your character wants to go join in the "derring do" great, if not, just fine. Seems like if the character has an investment in-game in the outcome and has skills that can help, its smarter to go and help, but hey, maybe not. meanwhile, if the others are fine with this, what is the problem? More to the point, how would the game be "better" if the "passenger" did all that, stayed back, let the others go do the derring-do and was just gradually lower and lower level compared to them? is it going to be much more awesome funtime for all if at "third tier" the passenger is say 9th level or even 6th level so that when the team is working all as a unit in scenes he can provide less? is you game helped by that divergence of levels. second, how is this passenger thing a problem if the players are enjoying the play? How is that so much of a problem to warrant some form of level skew being a good penalty? [/QUOTE]
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