Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Can you earn experience points for your comrades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7364868"><p>I don't understand the problem. Bob makes the plans, Joe kills the mobs. If Bob makes a bad plan he <em>may</em> live, but Joe will die. If Joe dies, aside from having to do it all over, Joe needs to have a new character, and Bob will get no loot. So it's in Bob's interest to make a good plan so that Joe lives and Joe brings home the loot. </p><p></p><p></p><p>Sure, I guess if everyone is slave to your will and does whatever you want them to whenever you want and the players don't mind making more characters to serve you....but then that sounds more like you're the GM, not a player. Your silly hypothetical relies on too many improbable variables, what's to stop the party from kicking <em>you</em> out? Nothing...other than its a group game. If your plans are good, they may have no objection to doing this kind of legwork for you. I mean, it gets them XP too, and loot and maybe even some stuff your character doesn't know about. For all you know, they're barely making it back alive with half the treasure, when in reality they're each taking a small slice of your share before turning it back in.</p><p></p><p></p><p>What's the problem then? If the rest of the group enjoys it, and they enjoy it, why not?</p><p></p><p></p><p>This sounds highly like a system where the DM gives his "friends" XP for playing the way he likes, and doesn't give people who are unfamiliar with how the DM wants them to play (likely something the DM doesn't bother to explain) and makes judgement calls over every crit and missed roll.</p><p></p><p>This is the sort of thing that leads to power-building and making characters who can "do everything" and don't need a party, since each of them are constantly being judged <em>individually</em> instead of on what they were able to accomplish thanks to the group effort; there's no incentive for them to support the "group". Which sounds awfully counterproductive to a group-based game.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7364868"] I don't understand the problem. Bob makes the plans, Joe kills the mobs. If Bob makes a bad plan he [I]may[/I] live, but Joe will die. If Joe dies, aside from having to do it all over, Joe needs to have a new character, and Bob will get no loot. So it's in Bob's interest to make a good plan so that Joe lives and Joe brings home the loot. Sure, I guess if everyone is slave to your will and does whatever you want them to whenever you want and the players don't mind making more characters to serve you....but then that sounds more like you're the GM, not a player. Your silly hypothetical relies on too many improbable variables, what's to stop the party from kicking [I]you[/I] out? Nothing...other than its a group game. If your plans are good, they may have no objection to doing this kind of legwork for you. I mean, it gets them XP too, and loot and maybe even some stuff your character doesn't know about. For all you know, they're barely making it back alive with half the treasure, when in reality they're each taking a small slice of your share before turning it back in. What's the problem then? If the rest of the group enjoys it, and they enjoy it, why not? This sounds highly like a system where the DM gives his "friends" XP for playing the way he likes, and doesn't give people who are unfamiliar with how the DM wants them to play (likely something the DM doesn't bother to explain) and makes judgement calls over every crit and missed roll. This is the sort of thing that leads to power-building and making characters who can "do everything" and don't need a party, since each of them are constantly being judged [I]individually[/I] instead of on what they were able to accomplish thanks to the group effort; there's no incentive for them to support the "group". Which sounds awfully counterproductive to a group-based game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Can you earn experience points for your comrades?
Top