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Can you earn experience points for your comrades?
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<blockquote data-quote="GMMichael" data-source="post: 7365333" data-attributes="member: 6685730"><p>Ideally, a player would have some sort of character in mind to play, and choose a class goal that he agrees with. So there's no punishment involved - the class goal is something the player sees his character doing in any event.</p><p></p><p>No, there would be no race goals, because being a race is not something that you improve (although it's possible).</p><p></p><p></p><p>This is the kind of situation where class goals would help. Greedy Joe has only one class goal, and presumably gets XP from one type of accomplishment. So he can't hog the rest of the helpful party's XP if his class goal wouldn't help in a given situation. Under the OP proposal, he might earn some XP for the party member whose class goal would best resolve a situation, or he might make the situation worse by pursuing his class goal although it's not suited for the situation.</p><p></p><p></p><p>If you decouple class from playstyle, you run into the problem that D&D now has: you need a type of XP award that rewards fighters for thieving and wizards for scouting, basically, a generic XP. Which results in the murderhobo.</p><p></p><p></p><p>I doubt that GMs have that problem. Player parties, however, do. If you're low on hit points, you can still get your XPs by letting the other PCs risk their butts in battle for a while. If you're trying to convince a troll that the next town down is tastier than yours, you can still get your XPs by letting the party schmoozer do all the talking.</p><p></p><p>The way to play the thief or cleric character is determined by the player. The way to play the thief or cleric class would be determined by that class, not defined by the GM. If your character is a couple levels down, then you have some incentive to persuade the party to pursue your class goal, no?</p><p></p><p></p><p>I'd say that planning and teaching are worth XP. How better to put a value on it than to award XP when it pays off? Now if the main issue is that the PC is happy to drink at the inn while the rest of the party goes adventuring, then isn't everyone happy? No problem there...until the party goes off the rails and stops earning XP for the passenger player...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7365333, member: 6685730"] Ideally, a player would have some sort of character in mind to play, and choose a class goal that he agrees with. So there's no punishment involved - the class goal is something the player sees his character doing in any event. No, there would be no race goals, because being a race is not something that you improve (although it's possible). This is the kind of situation where class goals would help. Greedy Joe has only one class goal, and presumably gets XP from one type of accomplishment. So he can't hog the rest of the helpful party's XP if his class goal wouldn't help in a given situation. Under the OP proposal, he might earn some XP for the party member whose class goal would best resolve a situation, or he might make the situation worse by pursuing his class goal although it's not suited for the situation. If you decouple class from playstyle, you run into the problem that D&D now has: you need a type of XP award that rewards fighters for thieving and wizards for scouting, basically, a generic XP. Which results in the murderhobo. I doubt that GMs have that problem. Player parties, however, do. If you're low on hit points, you can still get your XPs by letting the other PCs risk their butts in battle for a while. If you're trying to convince a troll that the next town down is tastier than yours, you can still get your XPs by letting the party schmoozer do all the talking. The way to play the thief or cleric character is determined by the player. The way to play the thief or cleric class would be determined by that class, not defined by the GM. If your character is a couple levels down, then you have some incentive to persuade the party to pursue your class goal, no? I'd say that planning and teaching are worth XP. How better to put a value on it than to award XP when it pays off? Now if the main issue is that the PC is happy to drink at the inn while the rest of the party goes adventuring, then isn't everyone happy? No problem there...until the party goes off the rails and stops earning XP for the passenger player... [/QUOTE]
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