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Can you earn experience points for your comrades?
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<blockquote data-quote="5ekyu" data-source="post: 7365520" data-attributes="member: 6919838"><p>"What stops the party from kicking you out is that by the time this becomes apparent you're probably one of the senior party members" post= meaning you've become a large part of the deciding factor around who stays and who goes, should it ever get to that point."</p><p></p><p>Huh? Seems to me Billy Bob is sitting at the inn while we bleed" would be apparant as soon as they get to the "give him his share of the loot" stage.</p><p></p><p>What you seem to be setying up as your case to point is somehow one player jpins the game, cons the others to work in a way that somehow is against their interest (not sure of that actually if his plans work well) and that after a while they change their minds about whether they like it or not? </p><p></p><p>Well, i betcha, you can take that exact same "premise" and apply it to most any group decision making and arrive at the same "its a problem."</p><p></p><p>I mean, what if instead the player went with the party but his ongoing exploit of their gullability was to keep directing them along quests that more favored his objectives, gave him greater control, etc? What if he kept them rich off quests that relied on his contacts, his expanding networks and away from the ex-soldier old military or the clerics church or the mage's former school and even at times weakening those?</p><p></p><p>Would that be a problem too even thought it has nothing to do with risk sharing and XP?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7365520, member: 6919838"] "What stops the party from kicking you out is that by the time this becomes apparent you're probably one of the senior party members" post= meaning you've become a large part of the deciding factor around who stays and who goes, should it ever get to that point." Huh? Seems to me Billy Bob is sitting at the inn while we bleed" would be apparant as soon as they get to the "give him his share of the loot" stage. What you seem to be setying up as your case to point is somehow one player jpins the game, cons the others to work in a way that somehow is against their interest (not sure of that actually if his plans work well) and that after a while they change their minds about whether they like it or not? Well, i betcha, you can take that exact same "premise" and apply it to most any group decision making and arrive at the same "its a problem." I mean, what if instead the player went with the party but his ongoing exploit of their gullability was to keep directing them along quests that more favored his objectives, gave him greater control, etc? What if he kept them rich off quests that relied on his contacts, his expanding networks and away from the ex-soldier old military or the clerics church or the mage's former school and even at times weakening those? Would that be a problem too even thought it has nothing to do with risk sharing and XP? [/QUOTE]
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Can you earn experience points for your comrades?
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