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Can you earn experience points for your comrades?
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<blockquote data-quote="Sunseeker" data-source="post: 7365633"><p>Well, I meant "kick you out" in the sense of "They stop working with you to go off and adventure on their own, without you in charge." IE: desertion. I suppose you could try to kill them? That'd be a kinda jerk move unless it was more of a mutiny/rebellion. I suppose you could become an antagonist? That might be fun. But this hinges on the DM wanting to run a "split party", which is generally frowned upon. </p><p></p><p></p><p>And I posit this because as a player, it really wouldn't bother me. I like to kill things and loot stuff just fine. If you're having fun making plans that make the killing go faster and the looting go smoother, we're all winning right? </p><p></p><p>But I mean fundamentally this is why I use group XP. If everyone holds up their niche, we <em>all</em> win. Individual XP falls down into minor variations ie: "luck of the dice", which as a DM, I don't feel worth tracking. If the difference between Joe and Bob is 100xp out of 2000, I'm not terribly concerned with that difference. Ideally if everyone is pulling their weight, they'll all earn about the same anyway. So, might as well just divvy it up evenly.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7365633"] Well, I meant "kick you out" in the sense of "They stop working with you to go off and adventure on their own, without you in charge." IE: desertion. I suppose you could try to kill them? That'd be a kinda jerk move unless it was more of a mutiny/rebellion. I suppose you could become an antagonist? That might be fun. But this hinges on the DM wanting to run a "split party", which is generally frowned upon. And I posit this because as a player, it really wouldn't bother me. I like to kill things and loot stuff just fine. If you're having fun making plans that make the killing go faster and the looting go smoother, we're all winning right? But I mean fundamentally this is why I use group XP. If everyone holds up their niche, we [I]all[/I] win. Individual XP falls down into minor variations ie: "luck of the dice", which as a DM, I don't feel worth tracking. If the difference between Joe and Bob is 100xp out of 2000, I'm not terribly concerned with that difference. Ideally if everyone is pulling their weight, they'll all earn about the same anyway. So, might as well just divvy it up evenly. [/QUOTE]
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