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Can You Empower Claws of the Beast?
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<blockquote data-quote="Hypersmurf" data-source="post: 3146159" data-attributes="member: 1656"><p>No it couldn't... and I'll let you reread PHB p93 and p97 to see why.</p><p></p><p></p><p></p><p>The effect is variable. A d% roll is used to determine the effect, but the effect is not numeric.</p><p></p><p>"32 points of damage" is a numeric effect. "17 temporary hit points" is a numeric effect. "6 rounds" is a numeric effect. "3 celestial badgers" is a numeric effect. "Bugbear" is not a numeric effect.</p><p></p><p>Neither, for that matter, is the result of a Confusion or Contact Other Plane spell. A percentile roll determines the effect, but that effect is not measurable as a number.</p><p></p><p>An Maximized Teleport spell would not automatically result in a Mishap; the distinction between On Target, Off Target, Similar Area, or Mishap is not a numeric effect. However, an off-target result would be exactly 100% of the distance off target, and a Mishap would automatically impose 10 points of damage. The mishap reroll, however, despite producing a variable effect, does not produce a numeric effect, and the 1d20+80 is therefore not maximized.</p><p></p><p>(Prismatic Spray, now, is an interesting one. The colour of the beam that strikes an opponent is not a numeric effect. But the table also determines whether one or two beams strike, and that <em>is</em> a numeric effect. So I would say that a roll of 4, say, with an Empowered Prismatic Spray would not have us consulting the result for a 6; rather, the Con damage of the green beam would be Empowered. A roll of 8, however, would result in <em>three</em> beams (2 x 1.5) striking the target. (Any of the other rolls would result in 1 x 1.5, rounded down to 1.) Similarly, a Maximized Prismatic Spray would result in 2 beams striking, but they would not automatically both be Violet.)</p><p></p><p>(This also shows the extreme wisdom in limiting the spell to a single '8' result. A spell with an open-ended damage capacity - say, for example, 1d6 damage, with any roll of 6 resulting in an extra d6 being added - has a variable numeric effect with an infinite maximum result, so a Maximized version would deal an infinite amount of damage. If the roll of 8 could keep adding rays to Prismatic Spray indefinitely, a Maximized version would cause each target to be struck by an infinite number of rays...)</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3146159, member: 1656"] No it couldn't... and I'll let you reread PHB p93 and p97 to see why. The effect is variable. A d% roll is used to determine the effect, but the effect is not numeric. "32 points of damage" is a numeric effect. "17 temporary hit points" is a numeric effect. "6 rounds" is a numeric effect. "3 celestial badgers" is a numeric effect. "Bugbear" is not a numeric effect. Neither, for that matter, is the result of a Confusion or Contact Other Plane spell. A percentile roll determines the effect, but that effect is not measurable as a number. An Maximized Teleport spell would not automatically result in a Mishap; the distinction between On Target, Off Target, Similar Area, or Mishap is not a numeric effect. However, an off-target result would be exactly 100% of the distance off target, and a Mishap would automatically impose 10 points of damage. The mishap reroll, however, despite producing a variable effect, does not produce a numeric effect, and the 1d20+80 is therefore not maximized. (Prismatic Spray, now, is an interesting one. The colour of the beam that strikes an opponent is not a numeric effect. But the table also determines whether one or two beams strike, and that [i]is[/i] a numeric effect. So I would say that a roll of 4, say, with an Empowered Prismatic Spray would not have us consulting the result for a 6; rather, the Con damage of the green beam would be Empowered. A roll of 8, however, would result in [i]three[/i] beams (2 x 1.5) striking the target. (Any of the other rolls would result in 1 x 1.5, rounded down to 1.) Similarly, a Maximized Prismatic Spray would result in 2 beams striking, but they would not automatically both be Violet.) (This also shows the extreme wisdom in limiting the spell to a single '8' result. A spell with an open-ended damage capacity - say, for example, 1d6 damage, with any roll of 6 resulting in an extra d6 being added - has a variable numeric effect with an infinite maximum result, so a Maximized version would deal an infinite amount of damage. If the roll of 8 could keep adding rays to Prismatic Spray indefinitely, a Maximized version would cause each target to be struck by an infinite number of rays...) -Hyp. [/QUOTE]
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