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Can You Fund A DMs Guild Product On Kickstarter?
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<blockquote data-quote="M.T. Black" data-source="post: 7700940" data-attributes="member: 6782171"><p>That is certainly the question. We *do* know from the example of Patreon that people will patronise something, even when the result is shared publicly. For example, I contribute money to every one of Dyson's maps, even though they are all released for free. </p><p></p><p>If people are excited by a project and want to see it created, I think there's every chance they will support it. It's also possible to build in some legal rewards, if done carefully. Inline credit is one obvious idea. Another would be to have some exclusive material (say, a bonus level) that is OGL rather than DMs Guild, and which is only sent to backers. </p><p></p><p>Another possibility would be to release the product on the DMs Guild for free for a couple of weeks, and then put a price on it. That way the backers (and anyone else) can download a copy for free, but it's not free forever. </p><p></p><p>I certainly take Morrus's point - why go to all this trouble when you can just release the whole product under OGL instead? For me, the answer is in two parts - 1) the DMs Guild is where I've built my brand and where I'm mostly likely to see success, and 2) I want to write material for *Dungeons & Dragons*, not generic 5E Fantasy.</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 7700940, member: 6782171"] That is certainly the question. We *do* know from the example of Patreon that people will patronise something, even when the result is shared publicly. For example, I contribute money to every one of Dyson's maps, even though they are all released for free. If people are excited by a project and want to see it created, I think there's every chance they will support it. It's also possible to build in some legal rewards, if done carefully. Inline credit is one obvious idea. Another would be to have some exclusive material (say, a bonus level) that is OGL rather than DMs Guild, and which is only sent to backers. Another possibility would be to release the product on the DMs Guild for free for a couple of weeks, and then put a price on it. That way the backers (and anyone else) can download a copy for free, but it's not free forever. I certainly take Morrus's point - why go to all this trouble when you can just release the whole product under OGL instead? For me, the answer is in two parts - 1) the DMs Guild is where I've built my brand and where I'm mostly likely to see success, and 2) I want to write material for *Dungeons & Dragons*, not generic 5E Fantasy. [/QUOTE]
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