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*Pathfinder & Starfinder
Can you get too much healing?
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<blockquote data-quote="outsider" data-source="post: 4732079" data-attributes="member: 54690"><p>Maybe make the capture/killing of a specific monster an important goal of the campaign, and make it so the monster knows the players are coming. If they take an extended rest, the monster flees the dungeon(or wherever they are). They'll have to try to track him down and catch him the next adventure(where again, he'll successfully flee the dungeon if they take an extended rest), repeat adventure after adventure until they actually tough it out without an extended rest. As long as you don't press them too hard on the adventure where they don't take the extended rest they'll hopefully develop a working strategy that doesn't involve an extended rest after every fight.</p><p></p><p>A good one off adventure that will prevent the extended rest is to disrupt some sort of ritual that's already in progress. Or you could simply offer them an optional(but rewarding) time sensitive quest in every adventure. They can still complete the adventure if they take the extended rest, but there's now a price to doing so.</p></blockquote><p></p>
[QUOTE="outsider, post: 4732079, member: 54690"] Maybe make the capture/killing of a specific monster an important goal of the campaign, and make it so the monster knows the players are coming. If they take an extended rest, the monster flees the dungeon(or wherever they are). They'll have to try to track him down and catch him the next adventure(where again, he'll successfully flee the dungeon if they take an extended rest), repeat adventure after adventure until they actually tough it out without an extended rest. As long as you don't press them too hard on the adventure where they don't take the extended rest they'll hopefully develop a working strategy that doesn't involve an extended rest after every fight. A good one off adventure that will prevent the extended rest is to disrupt some sort of ritual that's already in progress. Or you could simply offer them an optional(but rewarding) time sensitive quest in every adventure. They can still complete the adventure if they take the extended rest, but there's now a price to doing so. [/QUOTE]
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Can you get too much healing?
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