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*Pathfinder & Starfinder
Can you get too much healing?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4734798" data-attributes="member: 78547"><p>Sure they are, provided you're not playing in game where failure = the world ends. Failure can simply mean that you fail to track down the bad guy and you'll face him again later. Or it can mean that you failed to get a certain powerful item (that would likely be added into a later treasure parcel). It can also mean failing to save someone and not getting paid for the job.</p><p></p><p>We're conditioned by a lot of games that "failing" is impossible and requires a restart. One of the reasons why I actually loved the old Wing Commander game on the SNES was that if you repeatedly failed missions (but survived) you would start going down an alternate path in the game where the Humans pulled out of the area, rather than sending the Kilrathi packing. It wasn't the "ideal" scenario, but even though you failed missions you could still survive and beat the game.</p><p></p><p>There's also a wealth of games with "optional" objectives that are often quite difficult to complete. Sometimes you're even faced with a difficult choice wherein if you spend the time and resources to complete the "optional" objective, it could compromise the "main" objective. So you're left with a choice to either finish the mission, or go after an optional bonus and risk losing the mission. D&D is no different, provided you have a DM that designs the quests in such a way as to allow for different objectives that present a choice to the players.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4734798, member: 78547"] Sure they are, provided you're not playing in game where failure = the world ends. Failure can simply mean that you fail to track down the bad guy and you'll face him again later. Or it can mean that you failed to get a certain powerful item (that would likely be added into a later treasure parcel). It can also mean failing to save someone and not getting paid for the job. We're conditioned by a lot of games that "failing" is impossible and requires a restart. One of the reasons why I actually loved the old Wing Commander game on the SNES was that if you repeatedly failed missions (but survived) you would start going down an alternate path in the game where the Humans pulled out of the area, rather than sending the Kilrathi packing. It wasn't the "ideal" scenario, but even though you failed missions you could still survive and beat the game. There's also a wealth of games with "optional" objectives that are often quite difficult to complete. Sometimes you're even faced with a difficult choice wherein if you spend the time and resources to complete the "optional" objective, it could compromise the "main" objective. So you're left with a choice to either finish the mission, or go after an optional bonus and risk losing the mission. D&D is no different, provided you have a DM that designs the quests in such a way as to allow for different objectives that present a choice to the players. [/QUOTE]
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Can you get too much healing?
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