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General Tabletop Discussion
*Pathfinder & Starfinder
Can you get too much healing?
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<blockquote data-quote="KarinsDad" data-source="post: 4735980" data-attributes="member: 2011"><p>Ok, I'll contest it.</p><p></p><p>Frankly, I could care less if my players took multiclass Healing feats. It is extremely unlikely that they would use them all in a single encounter ever.</p><p></p><p>The fact that this might occur in someone else's game implies that the first or second encounter of the day is a n+2 or n+3 hard encounter. My players hang onto their dailies as much as possible, regardless of the source.</p><p></p><p>If I played in a group where that did not occur, I would first recommend it and then if that did not work, second keep throwing random or mobile encounters at the PCs until it sunk in.</p><p></p><p>There is a big push in our gaming community to have fewer encounters of harder difficulty and assuming that this equates to a challenge for the players. If a DM buys into that model, that's ok. But, do not be surprised if the players react to that model by doing things like purchasing healing powers with feats and nova-ing in an early encounter.</p><p></p><p>The best solution is to mix things up. Every single day should be different. Some days, multiple encounters, some days single encounter, some days, easy encounters, some days, harder encounters.</p><p></p><p>The only way to prevent players from taking extended rests when they should not is to incentivize them to not do so. Something as simple as taking the player leader(s) aside (most groups have one or more players that take slightly more control of the situation than some other players) and explaining the situation might work.</p><p></p><p>But, it takes effort on the DM's part as well. The DM has to put in the effort for multiple different encounter type on different days. He cannot fall into the easy trap of one or two hard encounters = a challenge that has been bandied about on the boards.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4735980, member: 2011"] Ok, I'll contest it. Frankly, I could care less if my players took multiclass Healing feats. It is extremely unlikely that they would use them all in a single encounter ever. The fact that this might occur in someone else's game implies that the first or second encounter of the day is a n+2 or n+3 hard encounter. My players hang onto their dailies as much as possible, regardless of the source. If I played in a group where that did not occur, I would first recommend it and then if that did not work, second keep throwing random or mobile encounters at the PCs until it sunk in. There is a big push in our gaming community to have fewer encounters of harder difficulty and assuming that this equates to a challenge for the players. If a DM buys into that model, that's ok. But, do not be surprised if the players react to that model by doing things like purchasing healing powers with feats and nova-ing in an early encounter. The best solution is to mix things up. Every single day should be different. Some days, multiple encounters, some days single encounter, some days, easy encounters, some days, harder encounters. The only way to prevent players from taking extended rests when they should not is to incentivize them to not do so. Something as simple as taking the player leader(s) aside (most groups have one or more players that take slightly more control of the situation than some other players) and explaining the situation might work. But, it takes effort on the DM's part as well. The DM has to put in the effort for multiple different encounter type on different days. He cannot fall into the easy trap of one or two hard encounters = a challenge that has been bandied about on the boards. [/QUOTE]
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Can you get too much healing?
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