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*Pathfinder & Starfinder
Can you get too much healing?
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<blockquote data-quote="CapnZapp" data-source="post: 4737150" data-attributes="member: 12731"><p>Thanks for trying to help. </p><p></p><p>But my problem isn't that I haven't understood the design paradigm of 4E. It is that it doesn't seem to work for us, and thus I am exploring alternatives.</p><p></p><p>You say I should make encounters easier, and have more of them.</p><p></p><p>But I don't <em>want</em> to have many easy encounters. </p><p></p><p>It means you have three boring fights where you're effectively invulnerable followed by - with luck - a fourth exciting one. And odds are, that if I don't make the plot force them to have that fourth encounter on the same day, they'll simply rest up first. Which of course turns that fourth encounter into yet another unexciting fight where it's almost impossible for the party to lose a member. On top of that: four encounters take much more time than one or two, even if they're individually easy. And me and my players are slow, so two or perhaps three encounters are all we can manage to squeeze into a night's gaming. </p><p></p><p>Having many easy encounters is impractical, undramatic, unexciting.</p><p></p><p>I want "the beef" in almost every encounter. That is after all why I'm having them.</p><p></p><p>(Sure some fights are supposed to be easy. But now I'm thinking of in-game reasons. I don't have patience for fights that need to be easy because the design paradigm requires it).</p><p></p><p>I look forward to any suggestions you might have, Doctor Proctor, but hopefully I have shown you that merely doing it by the book isn't going to work for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4737150, member: 12731"] Thanks for trying to help. But my problem isn't that I haven't understood the design paradigm of 4E. It is that it doesn't seem to work for us, and thus I am exploring alternatives. You say I should make encounters easier, and have more of them. But I don't [I]want[/I] to have many easy encounters. It means you have three boring fights where you're effectively invulnerable followed by - with luck - a fourth exciting one. And odds are, that if I don't make the plot force them to have that fourth encounter on the same day, they'll simply rest up first. Which of course turns that fourth encounter into yet another unexciting fight where it's almost impossible for the party to lose a member. On top of that: four encounters take much more time than one or two, even if they're individually easy. And me and my players are slow, so two or perhaps three encounters are all we can manage to squeeze into a night's gaming. Having many easy encounters is impractical, undramatic, unexciting. I want "the beef" in almost every encounter. That is after all why I'm having them. (Sure some fights are supposed to be easy. But now I'm thinking of in-game reasons. I don't have patience for fights that need to be easy because the design paradigm requires it). I look forward to any suggestions you might have, Doctor Proctor, but hopefully I have shown you that merely doing it by the book isn't going to work for me. :) [/QUOTE]
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Can you get too much healing?
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