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*Pathfinder & Starfinder
Can you get too much healing?
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<blockquote data-quote="CapnZapp" data-source="post: 4737159" data-attributes="member: 12731"><p>First of all, thanks for such an involved answer.</p><p></p><p>One comment (the one quoted above) made me realize I should lay something out that might help shed light on this issue:</p><p></p><p>Assuming you have practically endless triggers for healing surges, a starting character has anything between 50 hp (lo-Con Wizard) and 140 hp (hi-Con Fighter) in total.</p><p></p><p>I guess this is the crux of the issue. In 4E, characters doesn't just start at 25 hp (four times more than in 3E). No, they start at many times that.</p><p></p><p>The only reason I did not see this earlier is because it's hidden away in surges. And if you only read (not play) the PHB, you get the impression you can only use one or two surges each encounter. </p><p></p><p>Which creates a paradigm I'm fine with. As long as you survive a fight, you can rest up for a minute or two, returning to full hp, ready to move on without having to end the adventuring day. Nice.</p><p></p><p>But this is nice only if the assumption holds where you can actually be beat down by the monsters around the next bend in the road.</p><p></p><p>I'm not talking about one-shot kills. I realize D&D isn't about that.</p><p></p><p>But what I hadn't realized from just reading the book is that D&D is trying to get away from the one-shot encounter too...</p><p></p><p></p><p></p><p>I really need to find me a 4E alternative where monsters can still kill adventurers... </p><p></p><p>...where excitement can be found in every encounter, not just the encounter the adventurers wisely postponed until tomorrow! </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p></p><p>PS. About the Brute critting the Wizard. Yes, it isn't theoretically impossible for a healthy character to be downed in one go. But it is very unlikely. Besides, the real problem is that his friends can easily repair him, even from a distance. (Assuming they have made the wise choice to all have minor action Healing Words that is).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4737159, member: 12731"] First of all, thanks for such an involved answer. One comment (the one quoted above) made me realize I should lay something out that might help shed light on this issue: Assuming you have practically endless triggers for healing surges, a starting character has anything between 50 hp (lo-Con Wizard) and 140 hp (hi-Con Fighter) in total. I guess this is the crux of the issue. In 4E, characters doesn't just start at 25 hp (four times more than in 3E). No, they start at many times that. The only reason I did not see this earlier is because it's hidden away in surges. And if you only read (not play) the PHB, you get the impression you can only use one or two surges each encounter. Which creates a paradigm I'm fine with. As long as you survive a fight, you can rest up for a minute or two, returning to full hp, ready to move on without having to end the adventuring day. Nice. But this is nice only if the assumption holds where you can actually be beat down by the monsters around the next bend in the road. I'm not talking about one-shot kills. I realize D&D isn't about that. But what I hadn't realized from just reading the book is that D&D is trying to get away from the one-shot encounter too... I really need to find me a 4E alternative where monsters can still kill adventurers... ...where excitement can be found in every encounter, not just the encounter the adventurers wisely postponed until tomorrow! :erm: PS. About the Brute critting the Wizard. Yes, it isn't theoretically impossible for a healthy character to be downed in one go. But it is very unlikely. Besides, the real problem is that his friends can easily repair him, even from a distance. (Assuming they have made the wise choice to all have minor action Healing Words that is). [/QUOTE]
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Can you get too much healing?
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