Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you get too much healing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mneme" data-source="post: 4737434" data-attributes="member: 59248"><p>I live to serve</p><p></p><p></p><p>If you have endless triggers -and- endless tempo, sure.</p><p></p><p></p><p></p><p>FWIW, I am, more or less -- significant (not actually endless) healing doesn't matter that much if a PC is killed via damage--and they can get there in one turn or nearly one turn.</p><p></p><p></p><p></p><p>So why not build encounters that can kill adventurers -- even the ones you have?</p><p></p><p>People have given you the tools for this -- encounters with false endings and multi-stage monster entry, monsters that keep hitting downed adventurers to try to bring them from "unconcious" to "dead" before a healing word gets them moving again, encounters with tactics that try to divide and conquer where PCs have to think their way out but with the large reserves 4e gives them making this avoid being a save-or-die or killer GM issue; minions (which if they can swarm a PC, do plenty enough damage to kill them rather than just wound them, making this a tactical challenge, not an endurance one). Your players, by exploiting some of the more powerful feats in the game (and yes, I know that muliticlass feats are extroadinarily powerful), loading up on daily powers, and defaulting to the "5 minute day" (which lets them exploit their daily powers rather than saving them for when they'll -really- need them) are fighting above their weight class, but what this really means is that when the fight ends, they're just getting started. Fine -- make the fight longer by adding extra monsters, but having them show up late, thus extending the threat point, but not the second by second deadliness. This doesn't do much about the fact that they're getting to trade up in power with a 5 minute day and thus not doing any of the per-day resource management that the daily/encounter split is intended for -- but you let them get away with this (and you seem content to), you need to throw out encounters that are long enough to challenge the party, so they're making real decisions; not whether to throw healing, but -where-.</p><p></p><p>And, of course, have the monsters use intelligent tactics.</p></blockquote><p></p>
[QUOTE="mneme, post: 4737434, member: 59248"] I live to serve If you have endless triggers -and- endless tempo, sure. FWIW, I am, more or less -- significant (not actually endless) healing doesn't matter that much if a PC is killed via damage--and they can get there in one turn or nearly one turn. So why not build encounters that can kill adventurers -- even the ones you have? People have given you the tools for this -- encounters with false endings and multi-stage monster entry, monsters that keep hitting downed adventurers to try to bring them from "unconcious" to "dead" before a healing word gets them moving again, encounters with tactics that try to divide and conquer where PCs have to think their way out but with the large reserves 4e gives them making this avoid being a save-or-die or killer GM issue; minions (which if they can swarm a PC, do plenty enough damage to kill them rather than just wound them, making this a tactical challenge, not an endurance one). Your players, by exploiting some of the more powerful feats in the game (and yes, I know that muliticlass feats are extroadinarily powerful), loading up on daily powers, and defaulting to the "5 minute day" (which lets them exploit their daily powers rather than saving them for when they'll -really- need them) are fighting above their weight class, but what this really means is that when the fight ends, they're just getting started. Fine -- make the fight longer by adding extra monsters, but having them show up late, thus extending the threat point, but not the second by second deadliness. This doesn't do much about the fact that they're getting to trade up in power with a 5 minute day and thus not doing any of the per-day resource management that the daily/encounter split is intended for -- but you let them get away with this (and you seem content to), you need to throw out encounters that are long enough to challenge the party, so they're making real decisions; not whether to throw healing, but -where-. And, of course, have the monsters use intelligent tactics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you get too much healing?
Top