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Can you get too much healing?
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<blockquote data-quote="mneme" data-source="post: 4737655" data-attributes="member: 59248"><p>Yes. This.</p><p></p><p></p><p>This seems like an excellent way to reconfigure 4e to not have per-day resource management, and instead only have per-encounter resource management. You might want to also have action points reset every encounter, daily item powers reset per encounter, etc. You'd want to have healing surges be a ratio of normal surges -- eg, characters get 1/3 of their "undamaged" surges (3 encounters/day is about what you expect for a typical party that isn't encountering cakewalks anyway, at least at low levels), and either limit feats that grant extra powerful dailies (like, yes, leader MC feats) or design encounters that act as a mini-day as I express above.</p><p></p><p>OTOH, the issue may be that CZ is fine with per-day abilities, but is having problems designing encounters that are challenging -if- they're going to be the only encounter that day, rather than "that was boring, let's rest". Which pushes, IMO, things back to the "designing challenging encounters for a party with a lot of healing" question that I've been focusing on.</p></blockquote><p></p>
[QUOTE="mneme, post: 4737655, member: 59248"] Yes. This. This seems like an excellent way to reconfigure 4e to not have per-day resource management, and instead only have per-encounter resource management. You might want to also have action points reset every encounter, daily item powers reset per encounter, etc. You'd want to have healing surges be a ratio of normal surges -- eg, characters get 1/3 of their "undamaged" surges (3 encounters/day is about what you expect for a typical party that isn't encountering cakewalks anyway, at least at low levels), and either limit feats that grant extra powerful dailies (like, yes, leader MC feats) or design encounters that act as a mini-day as I express above. OTOH, the issue may be that CZ is fine with per-day abilities, but is having problems designing encounters that are challenging -if- they're going to be the only encounter that day, rather than "that was boring, let's rest". Which pushes, IMO, things back to the "designing challenging encounters for a party with a lot of healing" question that I've been focusing on. [/QUOTE]
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Can you get too much healing?
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