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Can you get too much healing?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4738766" data-attributes="member: 78547"><p>Just as an experiment, perhaps you should a one-off sometime to see how stringing together 3-5 encounters works for you PC's. You can even tell them ahead of time. Something like say, their PC's have been captured and imprisoned, but create a skill challenge that allows them to get out and get their weapons. Then make them fight their way out of the prison.</p><p></p><p>Because they're fighting their way OUT instead of IN, they won't have an opportunity to leave and rest. They will have to push on manage dwindling resources. If they know about this ahead of time, and they're decently smart tactics wise, they'll conserve some of those daily healing triggers, which means that they won't have the ability to "heal nova" in the earlier fights. If you follow the DMG guidelines and maybe do a N-1, two N's and an N+1 (or maybe bump everything a level if their healing seems a bit strong) and perhaps save an "optional" encounter to throw at them if they breeze through the first couple, you should start seeing a lot of bloodied PC's and probably some tense moments when someone drops and they have to decide whether or not to get him back up or try to finish the fight.</p><p></p><p>Now, if you decide to try this, make sure you keep all the normal rules in place (Action Points, Milestones, etc...). If you try this, I bet you'll see that most of the encounters will actually be quite challenging as they will have to constantly make hard choices about whether to use a Daily power (Healing or otherwise) to finish an encounter, or save it for one of the other ones down the road.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4738766, member: 78547"] Just as an experiment, perhaps you should a one-off sometime to see how stringing together 3-5 encounters works for you PC's. You can even tell them ahead of time. Something like say, their PC's have been captured and imprisoned, but create a skill challenge that allows them to get out and get their weapons. Then make them fight their way out of the prison. Because they're fighting their way OUT instead of IN, they won't have an opportunity to leave and rest. They will have to push on manage dwindling resources. If they know about this ahead of time, and they're decently smart tactics wise, they'll conserve some of those daily healing triggers, which means that they won't have the ability to "heal nova" in the earlier fights. If you follow the DMG guidelines and maybe do a N-1, two N's and an N+1 (or maybe bump everything a level if their healing seems a bit strong) and perhaps save an "optional" encounter to throw at them if they breeze through the first couple, you should start seeing a lot of bloodied PC's and probably some tense moments when someone drops and they have to decide whether or not to get him back up or try to finish the fight. Now, if you decide to try this, make sure you keep all the normal rules in place (Action Points, Milestones, etc...). If you try this, I bet you'll see that most of the encounters will actually be quite challenging as they will have to constantly make hard choices about whether to use a Daily power (Healing or otherwise) to finish an encounter, or save it for one of the other ones down the road. [/QUOTE]
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Can you get too much healing?
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