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Can you get too much healing?
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<blockquote data-quote="Dan'L" data-source="post: 4739106" data-attributes="member: 68954"><p>Speaking for no one but myself, I'd say that it's because we accept a wider paradigm for what makes an encounter exciting, challenging, and/or memorable than simply running the risk of HP draining away. So that the hard "choice" when you run out of resources is by no means the only way we end our in-game days, nor is it even necessarily a common reason for doing so. If I, as player, had to choose between playing a campaign where we were constantly running out of resources after one encounter, or one where we were constantly facing ticking-clock plots, I'd take the latter. Constant big epic fights is as much "grind" as 3-5 encounter crawls.</p><p></p><p>And 4th edition has some really good design mechanisms geared towards expanding play options to include ways of challenging players beyond simply running out of HP/HS. People have enumerated many of them here for you; if you dismiss them because you don't have time for them, can't be bothered, etc., then is it really a problem of the system mechanics? It's beginning to feel like you've walked into a Sizzler Steak House and decided that their menu is crap because you're a vegetarian, and then are marveling at the number of other satisfied diners.</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 4739106, member: 68954"] Speaking for no one but myself, I'd say that it's because we accept a wider paradigm for what makes an encounter exciting, challenging, and/or memorable than simply running the risk of HP draining away. So that the hard "choice" when you run out of resources is by no means the only way we end our in-game days, nor is it even necessarily a common reason for doing so. If I, as player, had to choose between playing a campaign where we were constantly running out of resources after one encounter, or one where we were constantly facing ticking-clock plots, I'd take the latter. Constant big epic fights is as much "grind" as 3-5 encounter crawls. And 4th edition has some really good design mechanisms geared towards expanding play options to include ways of challenging players beyond simply running out of HP/HS. People have enumerated many of them here for you; if you dismiss them because you don't have time for them, can't be bothered, etc., then is it really a problem of the system mechanics? It's beginning to feel like you've walked into a Sizzler Steak House and decided that their menu is crap because you're a vegetarian, and then are marveling at the number of other satisfied diners. -Dan'L [/QUOTE]
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Can you get too much healing?
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