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Can you get too much healing?
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<blockquote data-quote="Cadfan" data-source="post: 4739234" data-attributes="member: 40961"><p>Play Report: Just finished the fourth delve, final fight.</p><p> </p><p>Every single character went negative. Every single character used their second wind. All healing possessed by our leader was used. All daily powers were used except one, because that character was unconscious when it was actually useful. We drank all but one of our potions.</p><p> </p><p>We still have more than 50% of our healing surges.</p><p> </p><p>Didn't do us any good, of course, because healing surges are useless without any actual healing abilities, and those were expended.</p><p> </p><p>Spoiler:</p><p> </p><p>[spoiler]The delver is really into fights where monsters push, drop, throw, toss, or fling you off of very high ledges. This one ground it in a bit further, by rendering you stunned or dying before throwing you into a pit, negating your acrobatics check to reduce the damage. One character only lived because of an improvised effort at catching her when she was dropped, unconscious and dying, on top of our dwarf. Who of course was at the bottom because she'd been dropped there while dying, and had been healed by the dragonborn fighter, who was there because she was dropped into the pit while stunned (she was dying after she hit, though). In fact, the whole chain of the previous droppee saving the most recent would have been a total failure if the first person dropped into the pit hadn't had healing magic cast on her from up top in a daring rescue effort that resulted in the rescuer.... being knocked unconscious and thrown into the pit.[/spoiler]</p><p>Oh, and one last comment relevant to the thread.</p><p> </p><p>We healed up, and we're not stopping for the day. Why would we?</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4739234, member: 40961"] Play Report: Just finished the fourth delve, final fight. Every single character went negative. Every single character used their second wind. All healing possessed by our leader was used. All daily powers were used except one, because that character was unconscious when it was actually useful. We drank all but one of our potions. We still have more than 50% of our healing surges. Didn't do us any good, of course, because healing surges are useless without any actual healing abilities, and those were expended. Spoiler: [spoiler]The delver is really into fights where monsters push, drop, throw, toss, or fling you off of very high ledges. This one ground it in a bit further, by rendering you stunned or dying before throwing you into a pit, negating your acrobatics check to reduce the damage. One character only lived because of an improvised effort at catching her when she was dropped, unconscious and dying, on top of our dwarf. Who of course was at the bottom because she'd been dropped there while dying, and had been healed by the dragonborn fighter, who was there because she was dropped into the pit while stunned (she was dying after she hit, though). In fact, the whole chain of the previous droppee saving the most recent would have been a total failure if the first person dropped into the pit hadn't had healing magic cast on her from up top in a daring rescue effort that resulted in the rescuer.... being knocked unconscious and thrown into the pit.[/spoiler] Oh, and one last comment relevant to the thread. We healed up, and we're not stopping for the day. Why would we? [/QUOTE]
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Can you get too much healing?
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