Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you get too much healing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dan'L" data-source="post: 4739889" data-attributes="member: 68954"><p>I would raise a caution with this, especially given that you have players who seek to exploit the healing mechanics. You will need to also redefine what constitutes an encounter, or under what circumstances you can take a short rest.</p><p></p><p>As it stands, there is nothing mechanical to keep players from resting five minutes to let all the per-encounter stuff to reset, use it, then rest up another five minutes to let it all repeat again; in fact, I've even had it somewhat encouraged RPGA games. If you make the daily surges unlimited, then there really is no continually growing threat, and really no hard choice about pressing on.</p><p></p><p>Because being down your daily powers, but in all other ways equally viable going into ecounter 6 as you were going into encounter 1? Not really a hard choice at all, if there is even one scrap of plot reason to press on.</p><p></p><p>So perhaps just introducing per-encounter limits, but maintaining per-day limits, will give you the balance you are seeking.</p><p></p><p>I'm going to additionally suggest that if you go with encounter limits, you scale them differently for different characters. Two methods come to mind for this:</p><p></p><p>A) By class role. Make 3 be your median, and adjust up or down from there; 2 for controllers, 3 for leaders and strikers, and 4 for defenders</p><p></p><p>B) By limiting it to a fraction of the character's total Healing Surge per Day limit, either 1/3 or 1/2.</p><p></p><p>I would lean towards (B) using 1/3 daily totals, rounding 1/3 HS down and 2/3 HS up (ex. 10 HS/D =3 HS/E, 11=4). This seems to be the best suited to maintain the class-specific needs for more or less healing surges, based on their intrinsic design function. (e.g. Paladins will likely have more capability than Fighters, because they'll be using them for others as well as themselves, and Avengers and Barbarians will have more than other strikers, because they are primarily in the thick of melee and may need a little more.)</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 4739889, member: 68954"] I would raise a caution with this, especially given that you have players who seek to exploit the healing mechanics. You will need to also redefine what constitutes an encounter, or under what circumstances you can take a short rest. As it stands, there is nothing mechanical to keep players from resting five minutes to let all the per-encounter stuff to reset, use it, then rest up another five minutes to let it all repeat again; in fact, I've even had it somewhat encouraged RPGA games. If you make the daily surges unlimited, then there really is no continually growing threat, and really no hard choice about pressing on. Because being down your daily powers, but in all other ways equally viable going into ecounter 6 as you were going into encounter 1? Not really a hard choice at all, if there is even one scrap of plot reason to press on. So perhaps just introducing per-encounter limits, but maintaining per-day limits, will give you the balance you are seeking. I'm going to additionally suggest that if you go with encounter limits, you scale them differently for different characters. Two methods come to mind for this: A) By class role. Make 3 be your median, and adjust up or down from there; 2 for controllers, 3 for leaders and strikers, and 4 for defenders B) By limiting it to a fraction of the character's total Healing Surge per Day limit, either 1/3 or 1/2. I would lean towards (B) using 1/3 daily totals, rounding 1/3 HS down and 2/3 HS up (ex. 10 HS/D =3 HS/E, 11=4). This seems to be the best suited to maintain the class-specific needs for more or less healing surges, based on their intrinsic design function. (e.g. Paladins will likely have more capability than Fighters, because they'll be using them for others as well as themselves, and Avengers and Barbarians will have more than other strikers, because they are primarily in the thick of melee and may need a little more.) -Dan'L [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you get too much healing?
Top