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Can you get too much healing?
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<blockquote data-quote="Cadfan" data-source="post: 4740018" data-attributes="member: 40961"><p>Just to follow up on my earlier post: we finished three more encounters and ended the delve. Final tally on healing surges and hit points:</p><p> </p><p>Fighter: two surges, no damage remaining</p><p>Shaman: four surges, no damage remaining</p><p>Avenger: zero surges, no damage remaining</p><p>Invoker: five surges, no damage remaining</p><p>Druid: zero surges, two damage remaining</p><p> </p><p>That's right, we're so tapped out that we can't even finish healing. It helps a lot that the shaman lets you split healing between targets. Its less useful for rescuing someone in an emergency, but it really helps spread out the healing surge usage so that you don't run out.</p><p> </p><p>No daily powers remained, counting utility and item.</p><p> </p><p>Total encounters: 6, of levels N, N+1, N+3, N+1, N+1, N. Nice weird little bell curve there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p>I don't think we're likely to do everything this way, but it worked out just fine. You'll notice that the biggest fight was third, and tension was held just fine during it. Healing surge triggers simply ran out, so our healing surge reserves were pointless. Not that I think that a clear chance of death is necessary for tension, I think the OPs a little myopic on that point, but in this case it was present.</p><p> </p><p>Partial spoiler</p><p> </p><p>[sblock] </p><p>Monsters fought</p><p> </p><p>Ghost</p><p>Ghoul</p><p>Gnoll</p><p>Grell</p><p>Hound</p><p>Hyena</p><p> </p><p>Apparently the DM is taking us through the monster manual alphabetically. And only using monsters with five letters.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4740018, member: 40961"] Just to follow up on my earlier post: we finished three more encounters and ended the delve. Final tally on healing surges and hit points: Fighter: two surges, no damage remaining Shaman: four surges, no damage remaining Avenger: zero surges, no damage remaining Invoker: five surges, no damage remaining Druid: zero surges, two damage remaining That's right, we're so tapped out that we can't even finish healing. It helps a lot that the shaman lets you split healing between targets. Its less useful for rescuing someone in an emergency, but it really helps spread out the healing surge usage so that you don't run out. No daily powers remained, counting utility and item. Total encounters: 6, of levels N, N+1, N+3, N+1, N+1, N. Nice weird little bell curve there. :-) I don't think we're likely to do everything this way, but it worked out just fine. You'll notice that the biggest fight was third, and tension was held just fine during it. Healing surge triggers simply ran out, so our healing surge reserves were pointless. Not that I think that a clear chance of death is necessary for tension, I think the OPs a little myopic on that point, but in this case it was present. Partial spoiler [sblock] Monsters fought Ghost Ghoul Gnoll Grell Hound Hyena Apparently the DM is taking us through the monster manual alphabetically. And only using monsters with five letters. [/sblock] [/QUOTE]
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