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Can you get too much healing?
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<blockquote data-quote="CapnZapp" data-source="post: 4743454" data-attributes="member: 12731"><p>Mustrum_Ridcully: How do you (or your DM) make fights exciting, if you find that monsters do not threaten the lives of the PCs?</p><p></p><p>Dan'L: Not to worry. Taking two short rests in succession is to people like me who feel a short rest is a literary convention, not a specific time duration, not a problem because it isn't allowed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Well, evidently you feel</p><p>1) daily powers have an underwhelming effect on the decision to press on or to rest</p><p>2) healing surges have a nicely balanced effect on the decision to press on or to rest</p><p></p><p>My experiences are different:</p><p>1) daily powers have a nicely balanced effect on the decision to press on or to rest</p><p>2) healing surges have an overwhelming effect on the decision to press on or to rest</p><p></p><p>That is, to me running out of surges is what every encounter should be about, and not just the last one of the day! However, asking the players to press on even when they're unhealable is a unreasonable demand in my book.</p><p></p><p>Thanks for your reply though! As for specific numbers on the per-encounter issue, I think I need to a) think about that some more but regardless b) discuss it in a separate (and future) thread...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4743454, member: 12731"] Mustrum_Ridcully: How do you (or your DM) make fights exciting, if you find that monsters do not threaten the lives of the PCs? Dan'L: Not to worry. Taking two short rests in succession is to people like me who feel a short rest is a literary convention, not a specific time duration, not a problem because it isn't allowed. :) Well, evidently you feel 1) daily powers have an underwhelming effect on the decision to press on or to rest 2) healing surges have a nicely balanced effect on the decision to press on or to rest My experiences are different: 1) daily powers have a nicely balanced effect on the decision to press on or to rest 2) healing surges have an overwhelming effect on the decision to press on or to rest That is, to me running out of surges is what every encounter should be about, and not just the last one of the day! However, asking the players to press on even when they're unhealable is a unreasonable demand in my book. Thanks for your reply though! As for specific numbers on the per-encounter issue, I think I need to a) think about that some more but regardless b) discuss it in a separate (and future) thread... [/QUOTE]
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Can you get too much healing?
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