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Can you get too much healing?
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<blockquote data-quote="CapnZapp" data-source="post: 4743510" data-attributes="member: 12731"><p>Thanks. You are certainly right!</p><p></p><p>If I can't come up with an universal solution (such as beginning th day with fewer surges) I will certainly ask my players to retrain out of those MC feats.</p><p></p><p></p><p>Yeah. Sure. Only not all adventures can't be like that.</p><p></p><p>And besides, my players would have felt that by the time of that final goblin fight, they would feel forced to rest. Any reinforcements be damned!</p><p></p><p>(And as an aside:</p><p></p><p>If these reinforcement makes for an exciting hard first encounter of the day, haven't I really only <em>rewarded</em> the players for resting...?</p><p></p><p>And if they are so massive the party TPKs, how would the party know that? And that the reinforcements weren't simply minor and that they would have TPK'ed anyway if they'd pressed on yesterday?</p><p></p><p>You see I'm running a sandbox game, where players can't simply assume they're meant to win against everything they encounter as long as they keep at it and don't rest.</p><p></p><p>No, in that case I would far prefer to simply talk to the players, saying "if you rest, chances are I am beefing up the encounter more than your rest is worth, so don't do it". </p><p></p><p>But in that case, I'd far prefer to simply disallow extended rests altogether. Perhaps saying "you can't take an extended rest right now, the story doesn't allow it".)</p><p></p><p></p><p>I'll be sure to do that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(Look out for a new thread in the houserules forum though...)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Right, hope that was everything (for now) and that I haven't missed anybody. Bye for now!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4743510, member: 12731"] Thanks. You are certainly right! If I can't come up with an universal solution (such as beginning th day with fewer surges) I will certainly ask my players to retrain out of those MC feats. Yeah. Sure. Only not all adventures can't be like that. And besides, my players would have felt that by the time of that final goblin fight, they would feel forced to rest. Any reinforcements be damned! (And as an aside: If these reinforcement makes for an exciting hard first encounter of the day, haven't I really only [I]rewarded[/I] the players for resting...? And if they are so massive the party TPKs, how would the party know that? And that the reinforcements weren't simply minor and that they would have TPK'ed anyway if they'd pressed on yesterday? You see I'm running a sandbox game, where players can't simply assume they're meant to win against everything they encounter as long as they keep at it and don't rest. No, in that case I would far prefer to simply talk to the players, saying "if you rest, chances are I am beefing up the encounter more than your rest is worth, so don't do it". But in that case, I'd far prefer to simply disallow extended rests altogether. Perhaps saying "you can't take an extended rest right now, the story doesn't allow it".) I'll be sure to do that! :) (Look out for a new thread in the houserules forum though...) Right, hope that was everything (for now) and that I haven't missed anybody. Bye for now! [/QUOTE]
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Can you get too much healing?
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