Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you get too much healing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ulthwithian" data-source="post: 4743586" data-attributes="member: 60612"><p>First, I must echo MrBeen's question. That is an underlying assumption that must be examined.</p><p> </p><p>Also, I would like to make a few points that may or may not have been explicitly made here (I have read every message).</p><p> </p><p>First, you have stated, multiple times, that 4E gives the player the choice of when to rest. Can you give me a source for that? Because I emphatically deny this, or at least the assumed equivalent that '4E gives the player the <em>sole</em> choice of when to rest'. Last I checked, the Gamemaster is the one primarily tasked with the flow of the game. I firmly believe that all choices (defined as an act of will that decides between alternatives) have consequences.</p><p> </p><p>The envelope should be pushed. You should <em>force</em> the players to fight without healing surges. If they complain, tell them that they shouldn't be profligate with their healing surges. If they return that the game is too difficult otherwise, <em>you need to reduce the difficulty of the game if their return argument is valid</em>.</p><p> </p><p>Second, I would be willing to wager any amount of money that your situation produced itself. That is, the situation has a clearly logical, clearly delineated causal chain.</p><p> </p><p>1) You refuse to use 4E's assumed encounter model. This right there accounts for <em>every problem you've encountered</em>. You see no use in 'easy' fights, and thus send, on average, encounters that would be considered too tough under 4E's model.</p><p> </p><p>2) <em>As a consequence of this</em>, your players have made intelligent choices in that they are prioritizing their access to healing. This is due to 1), and we have no evidence that anyone but you sees 1) as required.</p><p> </p><p>3) <em>As a consequence of 2)</em>, you make the encounters harder, and you generate a positive feedback loop that threatens to spiral out of your control.</p><p> </p><p>My suggestion? Play <em>exactly</em> as you should in 4E. Make the encounters <em>exactly</em> as 4E suggests you do. N-1, N, N+1, N+3. You seem to misunderstand that you can challenge your parties perfectly fine with at-level encounters. This creates a win-win situation for you. If the players need the healing (for whatever reason), there's no problem, and you keep going. However, if you don't, point out to them that those multiclass feats they took are more or less wasted.</p><p> </p><p>Finally, I have to admit to some distaste to someone who opens by saying that they don't use 4E's models as a basis for their game, and then claim something is wrong with those models. Well, obviously you're not going to get an appropriate response out of 4E if you don't at least try to ascribe to its models. No game does.</p></blockquote><p></p>
[QUOTE="Ulthwithian, post: 4743586, member: 60612"] First, I must echo MrBeen's question. That is an underlying assumption that must be examined. Also, I would like to make a few points that may or may not have been explicitly made here (I have read every message). First, you have stated, multiple times, that 4E gives the player the choice of when to rest. Can you give me a source for that? Because I emphatically deny this, or at least the assumed equivalent that '4E gives the player the [I]sole[/I] choice of when to rest'. Last I checked, the Gamemaster is the one primarily tasked with the flow of the game. I firmly believe that all choices (defined as an act of will that decides between alternatives) have consequences. The envelope should be pushed. You should [I]force[/I] the players to fight without healing surges. If they complain, tell them that they shouldn't be profligate with their healing surges. If they return that the game is too difficult otherwise, [I]you need to reduce the difficulty of the game if their return argument is valid[/I]. Second, I would be willing to wager any amount of money that your situation produced itself. That is, the situation has a clearly logical, clearly delineated causal chain. 1) You refuse to use 4E's assumed encounter model. This right there accounts for [I]every problem you've encountered[/I]. You see no use in 'easy' fights, and thus send, on average, encounters that would be considered too tough under 4E's model. 2) [I]As a consequence of this[/I], your players have made intelligent choices in that they are prioritizing their access to healing. This is due to 1), and we have no evidence that anyone but you sees 1) as required. 3) [I]As a consequence of 2)[/I], you make the encounters harder, and you generate a positive feedback loop that threatens to spiral out of your control. My suggestion? Play [I]exactly[/I] as you should in 4E. Make the encounters [I]exactly[/I] as 4E suggests you do. N-1, N, N+1, N+3. You seem to misunderstand that you can challenge your parties perfectly fine with at-level encounters. This creates a win-win situation for you. If the players need the healing (for whatever reason), there's no problem, and you keep going. However, if you don't, point out to them that those multiclass feats they took are more or less wasted. Finally, I have to admit to some distaste to someone who opens by saying that they don't use 4E's models as a basis for their game, and then claim something is wrong with those models. Well, obviously you're not going to get an appropriate response out of 4E if you don't at least try to ascribe to its models. No game does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you get too much healing?
Top