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Can you get too much healing?
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<blockquote data-quote="Skallgrim" data-source="post: 4751641" data-attributes="member: 79271"><p>This is the part that burns me. While you are very polite, what you seem to be saying is that either everyone who disagrees with you on this is either:</p><p></p><p> much less intelligent than you are (and can't see through the illusion)</p><p></p><p>or</p><p></p><p> is deceiving themselves and actively lying to you, and others about it.</p><p></p><p>While you may be very polite about it, telling the rest of us that we are stupid or liars is not actually polite.</p><p></p><p>While you may dislike the game (and be completely reasonable about it), some of us (who I don't think are stupid or lying) see excitement AND peril in a system which gives you a finite amount of resources (healing surges and daily spells) and an unpredictable number of encounters to use them in.</p><p></p><p>I understand that you want to see a game where the PCs are in danger of losing in each fight, and I understand that you feel that this is exciting and dramatic. I have run GURPS myself quite a lot, and that is one of the things I really like about GURPS. Barring massively uneven fights, every fight has the potential to kill characters. It may be very unlikely, but a goblin can make a critical hit to a vital area, or nail you in the eye with an arrow, and you GO DOWN. It does make for a very fun game, though in a different way than 4e does.</p><p></p><p>On the other hand, I CANNOT see any self-deception in the gamers who like a series of encounters. Now, if they KNOW that their DM will always, invariably, give them an automatic "out" if they run out of surges, and it will have no negative consequences, then OK, they are deceiving themselves. But MANY DMs run a game where you have an objective to accomplish, and a series of encounters through which you have to accomplish it (by no small coincidence, since the game design overtly tells you that). We, and our groups, understand that part of the drama is in each individual fight, and part of it is in "husbanding" our resources, and fighting intelligently in each fight, to preserve those resources for future encounters.</p><p></p><p>Saying this is not dramatic, except through self deception, is like saying that WWII was not dramatic, because the Allies could have won any given battle if they had used every single soldier, tank, and bomb in that battle. </p><p></p><p>I am not begrudging you your desire for a different type of game experience, but I DO strongly think that you are being unjust (at the least) in insisting the surge mechanic relies on self-deception. It may, for some groups, especially if they adopt a playstyle which emphasizes that each encounter should drain all of the party resources. However, to claim that it does for all players and DMs is, again, to call us fools or liars.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 4751641, member: 79271"] This is the part that burns me. While you are very polite, what you seem to be saying is that either everyone who disagrees with you on this is either: much less intelligent than you are (and can't see through the illusion) or is deceiving themselves and actively lying to you, and others about it. While you may be very polite about it, telling the rest of us that we are stupid or liars is not actually polite. While you may dislike the game (and be completely reasonable about it), some of us (who I don't think are stupid or lying) see excitement AND peril in a system which gives you a finite amount of resources (healing surges and daily spells) and an unpredictable number of encounters to use them in. I understand that you want to see a game where the PCs are in danger of losing in each fight, and I understand that you feel that this is exciting and dramatic. I have run GURPS myself quite a lot, and that is one of the things I really like about GURPS. Barring massively uneven fights, every fight has the potential to kill characters. It may be very unlikely, but a goblin can make a critical hit to a vital area, or nail you in the eye with an arrow, and you GO DOWN. It does make for a very fun game, though in a different way than 4e does. On the other hand, I CANNOT see any self-deception in the gamers who like a series of encounters. Now, if they KNOW that their DM will always, invariably, give them an automatic "out" if they run out of surges, and it will have no negative consequences, then OK, they are deceiving themselves. But MANY DMs run a game where you have an objective to accomplish, and a series of encounters through which you have to accomplish it (by no small coincidence, since the game design overtly tells you that). We, and our groups, understand that part of the drama is in each individual fight, and part of it is in "husbanding" our resources, and fighting intelligently in each fight, to preserve those resources for future encounters. Saying this is not dramatic, except through self deception, is like saying that WWII was not dramatic, because the Allies could have won any given battle if they had used every single soldier, tank, and bomb in that battle. I am not begrudging you your desire for a different type of game experience, but I DO strongly think that you are being unjust (at the least) in insisting the surge mechanic relies on self-deception. It may, for some groups, especially if they adopt a playstyle which emphasizes that each encounter should drain all of the party resources. However, to claim that it does for all players and DMs is, again, to call us fools or liars. [/QUOTE]
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