Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you grapple your own ally?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nevvur" data-source="post: 7248626" data-attributes="member: 6783882"><p>Of course you can grab an ally. If he doesn't want to be grappled, resolve it as you would any other grapple.</p><p></p><p>The more interesting question, and where I think you'll find table variation, is when the ally's player doesn't want to contest it. For instance, if you're doing it to pull him out of the reach of an opponent so he doesn't have to worry about using Disengage, suffering an opportunity attack, or suffering disadvantage on his attacks. Or if you're trying to pull an ally up who is dangling off a ledge.</p><p></p><p>In cases where the ally's player wants this to happen, should this action be treated as an attack/contested action, or a free interaction? If it is treated as an attack, can the ally choose to fail? There's no rule to specify how to handle this, so it'll come down to DM ruling. Personally, I would treat it as a grapple attack for the same reason you still need to roll to hit an unconscious opponent - the target isn't resisting, but combat is hectic and there's a greater chance of screwing up. However, I would grant advantage to the grappler, and possibly disadvantage to the ally - depending on how permissive I am with metagaming. ICly, the ally probably isn't expecting it, so his instinct might be to resist, but weighting the roll in favor of the grappler seems like a good way to reward sound tactical thinking. </p><p></p><p>I wouldn't treat it as a free interaction. Many of the examples of free interactions are arguably more complex than grabbing your buddy by the collar, but I feel this gives the grappler too much activity for his turn.</p><p></p><p>Again, this is all assuming the ally wants to be grappled. Whatever the case, you only need one hand to grapple, so if you have two free hands, you can grapple two creatures.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7248626, member: 6783882"] Of course you can grab an ally. If he doesn't want to be grappled, resolve it as you would any other grapple. The more interesting question, and where I think you'll find table variation, is when the ally's player doesn't want to contest it. For instance, if you're doing it to pull him out of the reach of an opponent so he doesn't have to worry about using Disengage, suffering an opportunity attack, or suffering disadvantage on his attacks. Or if you're trying to pull an ally up who is dangling off a ledge. In cases where the ally's player wants this to happen, should this action be treated as an attack/contested action, or a free interaction? If it is treated as an attack, can the ally choose to fail? There's no rule to specify how to handle this, so it'll come down to DM ruling. Personally, I would treat it as a grapple attack for the same reason you still need to roll to hit an unconscious opponent - the target isn't resisting, but combat is hectic and there's a greater chance of screwing up. However, I would grant advantage to the grappler, and possibly disadvantage to the ally - depending on how permissive I am with metagaming. ICly, the ally probably isn't expecting it, so his instinct might be to resist, but weighting the roll in favor of the grappler seems like a good way to reward sound tactical thinking. I wouldn't treat it as a free interaction. Many of the examples of free interactions are arguably more complex than grabbing your buddy by the collar, but I feel this gives the grappler too much activity for his turn. Again, this is all assuming the ally wants to be grappled. Whatever the case, you only need one hand to grapple, so if you have two free hands, you can grapple two creatures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you grapple your own ally?
Top