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<blockquote data-quote="Verision" data-source="post: 5074853" data-attributes="member: 72236"><p>I ran KotS for my group about a year and a half ago, iirc, and the only part of the whole campaign that was memorable was the PC's interaction with Splug, who became a permenant part of our group (much to my dismay). </p><p>I tried to kill Splug on several occations and the PCs kept stepping in, or stepping it up, to save him. </p><p></p><p>All in all, I've run KotS, Thunderspire Mountain, part of Pyramid of Shadows and I just started DMing Demon Queen's Enclave. The experience I've had from this is that you (as the DM) really need to make these modules your own if you plan on running them. You can't just take them as is and expect much fun from them. </p><p></p><p>Personally, I've always found that the best part of any campaign, both for the players and for me as the DM, are the unexpected role playing opportunities. For instance, I had a campaign where the players had to spend a month on a boat. I planned on basically taking 5 minutes to explain the conditions on the boat, etc, but the PCs had a different idea. We ended up spending about 4 hours role playing the boat trip (sea voyage?) and the PCs had a great time. I've found that the opportunity for this type of completely random role playing is in short supply in the WotC modules.</p></blockquote><p></p>
[QUOTE="Verision, post: 5074853, member: 72236"] I ran KotS for my group about a year and a half ago, iirc, and the only part of the whole campaign that was memorable was the PC's interaction with Splug, who became a permenant part of our group (much to my dismay). I tried to kill Splug on several occations and the PCs kept stepping in, or stepping it up, to save him. All in all, I've run KotS, Thunderspire Mountain, part of Pyramid of Shadows and I just started DMing Demon Queen's Enclave. The experience I've had from this is that you (as the DM) really need to make these modules your own if you plan on running them. You can't just take them as is and expect much fun from them. Personally, I've always found that the best part of any campaign, both for the players and for me as the DM, are the unexpected role playing opportunities. For instance, I had a campaign where the players had to spend a month on a boat. I planned on basically taking 5 minutes to explain the conditions on the boat, etc, but the PCs had a different idea. We ended up spending about 4 hours role playing the boat trip (sea voyage?) and the PCs had a great time. I've found that the opportunity for this type of completely random role playing is in short supply in the WotC modules. [/QUOTE]
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