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Can you help me stat up Sarevok from BG1?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7947647" data-attributes="member: 6871653"><p>As you probably noticed by his features, Saverok is inspired by the ''of Bhaal'' creatures from Descent. </p><p></p><p>Angelo will be using a longbow, yeah sorry. </p><p>Also, I thought that the ogre used a spiked chain dealing piercing damage, I dont know why I had that in mind. Anyway, lets say the ogre use a chain spike that deals the same amount of damage but piercing instead.</p><p></p><p></p><p></p><p>Its mostly its Deathbringer mechanic from the game. I wanted to give him the power to deal potentially a massive blow, but not at-will. Maybe instead just be a single, re-chargeable crit-range improvement like: This attack deal necrotic damage, the target cant regain HP for 1 minute (save each turn against DC 13) and crit on 18-20?</p><p></p><p></p><p></p><p>Its not just Divination spell tho, its all spell of 1st level and lower. Like a weaker version of the rakshasa magic immunity. So Sarevok is immune to magic missile and such.</p><p></p><p></p><p></p><p>I made him immune to poison, fear and stun. But I may just remove the magic immunity, give him advantage on save against magic, and just give him 2-3 Legendary Resistance instead. Less trouble that way.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7947647, member: 6871653"] As you probably noticed by his features, Saverok is inspired by the ''of Bhaal'' creatures from Descent. Angelo will be using a longbow, yeah sorry. Also, I thought that the ogre used a spiked chain dealing piercing damage, I dont know why I had that in mind. Anyway, lets say the ogre use a chain spike that deals the same amount of damage but piercing instead. Its mostly its Deathbringer mechanic from the game. I wanted to give him the power to deal potentially a massive blow, but not at-will. Maybe instead just be a single, re-chargeable crit-range improvement like: This attack deal necrotic damage, the target cant regain HP for 1 minute (save each turn against DC 13) and crit on 18-20? Its not just Divination spell tho, its all spell of 1st level and lower. Like a weaker version of the rakshasa magic immunity. So Sarevok is immune to magic missile and such. I made him immune to poison, fear and stun. But I may just remove the magic immunity, give him advantage on save against magic, and just give him 2-3 Legendary Resistance instead. Less trouble that way. [/QUOTE]
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Can you help me stat up Sarevok from BG1?
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