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Can you help me stat up Sarevok from BG1?
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<blockquote data-quote="Prakriti" data-source="post: 7947944" data-attributes="member: 6855149"><p>One of the fun things about multiple-NPC fights is the strategy involved. One thing you should aim to do is increase the synergy between the NPCs, so players have a reason to take out one sooner than the others. Right now, for example, Sarevok's Aura of Murder makes a piercing-attack enemy a huge threat, but Sarevok is most likely going to be the last NPC to die, so the players have fewer ways to interact with that strategic element. </p><p></p><p>What you can do is tie the Deathbringer Assault to another NPC, such as Semaj. A necrotic tendril runs between the two characters, and as long as Semaj is alive (or concentrating), Sarevok can use his Deathbringer Assault. Once Semaj is dead, then Sarevok loses that ability.</p><p></p><p>You can also give Tazok a knockdown attack. Make it a whirlwind, forcing every creature within 5 feet to make a Dexterity saving throw or be knocked prone. Think Sarevok was frightening before? Now his ally is giving him advantage on every attack (against prone targets).</p><p></p><p>Things like this give your players a reason to kill or disable particular NPCs first -- whichever one is targeting their biggest weakness. Things like this make multiple-NPC fights a lot more interesting.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7947944, member: 6855149"] One of the fun things about multiple-NPC fights is the strategy involved. One thing you should aim to do is increase the synergy between the NPCs, so players have a reason to take out one sooner than the others. Right now, for example, Sarevok's Aura of Murder makes a piercing-attack enemy a huge threat, but Sarevok is most likely going to be the last NPC to die, so the players have fewer ways to interact with that strategic element. What you can do is tie the Deathbringer Assault to another NPC, such as Semaj. A necrotic tendril runs between the two characters, and as long as Semaj is alive (or concentrating), Sarevok can use his Deathbringer Assault. Once Semaj is dead, then Sarevok loses that ability. You can also give Tazok a knockdown attack. Make it a whirlwind, forcing every creature within 5 feet to make a Dexterity saving throw or be knocked prone. Think Sarevok was frightening before? Now his ally is giving him advantage on every attack (against prone targets). Things like this give your players a reason to kill or disable particular NPCs first -- whichever one is targeting their biggest weakness. Things like this make multiple-NPC fights a lot more interesting. [/QUOTE]
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Can you help me stat up Sarevok from BG1?
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