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Can you help with espionage and intrigue inspiration?
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<blockquote data-quote="Errant" data-source="post: 2773002" data-attributes="member: 1926"><p>At this stage Rafael I'll gladly accept any ideas I can get.</p><p></p><p>I haven't been completely idle, though. I've been thinking about what sort of structure and elements Cloak & Dagger, intrigue type adventures would often have in common. </p><p></p><p>(<strong>If anyone can add to these lists please chime in!</strong>)</p><p></p><p>So far I think we need:</p><p>- Opposing factions (Nations, powergroups, crime gangs, noble families, etc)</p><p>- Innocent bystanders/witnesses (potentially innocent at least)</p><p>- Red herrings (misinformation being a popular espionage ploy)</p><p>- Civilized settings (as either the target location or very nearby)</p><p>- Free agents (NPCs that will deal with anyone, useful but not trustworthy)</p><p>- Double agents (need I say more?)</p><p></p><p>The mission need to be appropriate too. You don't usually need much discretion to hunt down a mad beast. Missions like:</p><p>- Capture an NPC with important information alive & convey him/her to X</p><p>- Infiltrate an influential noble's estate and see if he's dealing with Y</p><p>- Rescue an agent being held in hostile territory before his cover is blown (without starting a war)</p><p>- Deliver an item to an agent in hostile territory without it or him/her being discovered</p><p></p><p>Then there's the tools of the trade to consider. In DnD there's heaps of useful magic and psionics for the spy in the field:</p><p>- Alter/Disguse Self</p><p>- Charm</p><p>- Clairvoyance/Clairaudience</p><p>- Gaseous Form</p><p>- Invisibility</p><p>- Mind Probe</p><p>- Mind Shield</p><p>- Polymorph</p><p>- Spiderclimb</p><p>- Suggestion</p><p></p><p>The available magic means you have to think about counter-espionage tools too. Spells like:</p><p>- Dispel Magic</p><p>- See Invisibility</p><p>- True Seeing</p><p></p><p>Plus mundane things like:</p><p>- Guard dogs (for handy Scent detection)</p><p>- Gravel walkways (hard to move silently across)</p><p></p><p>I'm amazed there hasn't been a sourcebook published on this theme (has there?). Looking around lately, there seems to be a LOT of potential, but very little collected information/resources. </p><p></p><p>Is this kind of game really too hard to play? Or too far removed from 'traditional' DnD to have a market?</p></blockquote><p></p>
[QUOTE="Errant, post: 2773002, member: 1926"] At this stage Rafael I'll gladly accept any ideas I can get. I haven't been completely idle, though. I've been thinking about what sort of structure and elements Cloak & Dagger, intrigue type adventures would often have in common. ([B]If anyone can add to these lists please chime in![/B]) So far I think we need: - Opposing factions (Nations, powergroups, crime gangs, noble families, etc) - Innocent bystanders/witnesses (potentially innocent at least) - Red herrings (misinformation being a popular espionage ploy) - Civilized settings (as either the target location or very nearby) - Free agents (NPCs that will deal with anyone, useful but not trustworthy) - Double agents (need I say more?) The mission need to be appropriate too. You don't usually need much discretion to hunt down a mad beast. Missions like: - Capture an NPC with important information alive & convey him/her to X - Infiltrate an influential noble's estate and see if he's dealing with Y - Rescue an agent being held in hostile territory before his cover is blown (without starting a war) - Deliver an item to an agent in hostile territory without it or him/her being discovered Then there's the tools of the trade to consider. In DnD there's heaps of useful magic and psionics for the spy in the field: - Alter/Disguse Self - Charm - Clairvoyance/Clairaudience - Gaseous Form - Invisibility - Mind Probe - Mind Shield - Polymorph - Spiderclimb - Suggestion The available magic means you have to think about counter-espionage tools too. Spells like: - Dispel Magic - See Invisibility - True Seeing Plus mundane things like: - Guard dogs (for handy Scent detection) - Gravel walkways (hard to move silently across) I'm amazed there hasn't been a sourcebook published on this theme (has there?). Looking around lately, there seems to be a LOT of potential, but very little collected information/resources. Is this kind of game really too hard to play? Or too far removed from 'traditional' DnD to have a market? [/QUOTE]
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