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Can you jazz up this adventure hook?
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<blockquote data-quote="doghead" data-source="post: 4114730" data-attributes="member: 8243"><p>general - dreamscape.</p><p></p><p>I really like the basic concept. The substitution of elements in the dream is interesting.</p><p></p><p>Wouldn't a mind flayer or medusa be little to powerful for the half elf to deal with?</p><p></p><p>Here are some initial thoughts. </p><p></p><p>Keep the courtesan's mother somewhere just off stage. Finding the mother could be offered in exchange for information, assistance. Good hook for a bit of travel to exotic lands.</p><p></p><p>Make one of the PC's a descendent of the slavers, perhaps the woman responsible for watching the children. This can lead to all sorts of nastiness as the PC's uncovers the truth - dirty money and nasty secrets. Cursed by their own grannie!</p><p></p><p>Perhaps several of the more powerful individuals in the town owe their wealth, and subsequent position to the slave trade. Perhaps the PC's family does as well. After 40 years, some might be descendants, some actual participants. No would likely welcome people nosing around and looking under old rocks. Efforts could be made to 'dissuade' the PC's. Some of the people may still have ties with some fairly unpleasant and dangerous people.</p><p></p><p>The investigation could lead all sort of places. Lots of opportunity to get the PC's out and about.</p><p></p><p>Perhaps the PC has inherited some small item that once belonged to the boy, which is why he now haunts them. Make the haunting really brutal, impacting upon their ability to function. Increasingly terrible dreams leave the PC fatigued, or cause Stat loss over time.</p><p></p><p>Introduce the dreams while the PC's are doing something else, another adventure or something. Start small and innocuous and ramp it up. Then introduce the half elf.</p><p></p><p>Perhaps the ghost wants retribution. Perhaps he just wants his remains returned to his family for a proper burial. Doing so would require asking a lot of questions many people would rather not answer. But it also means that the PC's have some negotiation room. They are not after vengeance, just information. Lots of opportunity for the social interaction skills. Ot side quests, perhaps someone wants the <em>McGuffin du Jour from the Caves of Wherever</em> in return for information. Gotta have a MGdJftCoW.</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4114730, member: 8243"] general - dreamscape. I really like the basic concept. The substitution of elements in the dream is interesting. Wouldn't a mind flayer or medusa be little to powerful for the half elf to deal with? Here are some initial thoughts. Keep the courtesan's mother somewhere just off stage. Finding the mother could be offered in exchange for information, assistance. Good hook for a bit of travel to exotic lands. Make one of the PC's a descendent of the slavers, perhaps the woman responsible for watching the children. This can lead to all sorts of nastiness as the PC's uncovers the truth - dirty money and nasty secrets. Cursed by their own grannie! Perhaps several of the more powerful individuals in the town owe their wealth, and subsequent position to the slave trade. Perhaps the PC's family does as well. After 40 years, some might be descendants, some actual participants. No would likely welcome people nosing around and looking under old rocks. Efforts could be made to 'dissuade' the PC's. Some of the people may still have ties with some fairly unpleasant and dangerous people. The investigation could lead all sort of places. Lots of opportunity to get the PC's out and about. Perhaps the PC has inherited some small item that once belonged to the boy, which is why he now haunts them. Make the haunting really brutal, impacting upon their ability to function. Increasingly terrible dreams leave the PC fatigued, or cause Stat loss over time. Introduce the dreams while the PC's are doing something else, another adventure or something. Start small and innocuous and ramp it up. Then introduce the half elf. Perhaps the ghost wants retribution. Perhaps he just wants his remains returned to his family for a proper burial. Doing so would require asking a lot of questions many people would rather not answer. But it also means that the PC's have some negotiation room. They are not after vengeance, just information. Lots of opportunity for the social interaction skills. Ot side quests, perhaps someone wants the [i]McGuffin du Jour from the Caves of Wherever[/i] in return for information. Gotta have a MGdJftCoW. doghead aka thotd [/QUOTE]
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