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Can you Jump when Levitating?
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<blockquote data-quote="spacemonkey" data-source="post: 2848541" data-attributes="member: 13180"><p>Neither of these situations have come up in my game, but here is what I would do:</p><p></p><p>Bull Rush: I'd treat the levitating character as 2 size categories smaller for purposes of resolving the bull rush. That would simulate them being able to try and twist out of the way or turn with the blow - but it is more difficult than normal because they have no ground leverage.</p><p></p><p>Giant w/Club: I'd say that character is gonna go flying when he gets hit, based on his mass and the strength of the blow. I don't have anything worked up for this, but off the cuff I would say that a random roll for direction in a 180degree arc in front of the giant would work. This would not provoke an AOO from the giant, but would from other enemies as normal. If he hits a wall or other obstruction, determine damage for that situation (probably 1d6 like the telekinesis spell). If he doesn't hit something, he can lower himself to the ground next action (or start lowering if he is high up) and stop when he gets some friction going. I'd give him a reflex to grab onto something if the situation allowed (grab a tree branch as he went by, for example).</p><p></p><p>Obviously the above is just my take on things, but it seems reasonable to me. I would be interested to hear others' opinions as well.</p></blockquote><p></p>
[QUOTE="spacemonkey, post: 2848541, member: 13180"] Neither of these situations have come up in my game, but here is what I would do: Bull Rush: I'd treat the levitating character as 2 size categories smaller for purposes of resolving the bull rush. That would simulate them being able to try and twist out of the way or turn with the blow - but it is more difficult than normal because they have no ground leverage. Giant w/Club: I'd say that character is gonna go flying when he gets hit, based on his mass and the strength of the blow. I don't have anything worked up for this, but off the cuff I would say that a random roll for direction in a 180degree arc in front of the giant would work. This would not provoke an AOO from the giant, but would from other enemies as normal. If he hits a wall or other obstruction, determine damage for that situation (probably 1d6 like the telekinesis spell). If he doesn't hit something, he can lower himself to the ground next action (or start lowering if he is high up) and stop when he gets some friction going. I'd give him a reflex to grab onto something if the situation allowed (grab a tree branch as he went by, for example). Obviously the above is just my take on things, but it seems reasonable to me. I would be interested to hear others' opinions as well. [/QUOTE]
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Can you Jump when Levitating?
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