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<blockquote data-quote="Turtlejay" data-source="post: 5147933" data-attributes="member: 70267"><p>If that was what this thread was about, sure, I'd agree with you.</p><p> </p><p>It isn't. It is a *rules* question about a player trying to wring the most out of his feat. And I tried to come at it from a fluff or a gameplay side. At its core, the problem is that a player took a very powerful feat that has a cost associated with it (stun when you damage a bloodied creature) and would like to do everything in his power to eliminate that cost.</p><p> </p><p>It sounds to me like the player is not struggling with being a pacifist, he's struggling with the rules constraints placed on him by taking a powerful feat.</p><p> </p><p>A player struggling with being a pacifist would be:</p><p>- A powerful demon captures his party members and requires him to face somone in arena combat to win their freedom.</p><p>- Standing behind a weak enemy about to slit the throat of an innocent person.</p><p>- A twisting of a vow forces a choice between loyalties (I vow to serve you, Duke Liarton of Dishonestyville).</p><p> </p><p>Those are interesting. This feat and its interactions (and I maintain that summoning a *weapon* is incongruous) are about as interesting as a player with Weapon Focus (Flails) Finding a magic dagger. Not at all.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5147933, member: 70267"] If that was what this thread was about, sure, I'd agree with you. It isn't. It is a *rules* question about a player trying to wring the most out of his feat. And I tried to come at it from a fluff or a gameplay side. At its core, the problem is that a player took a very powerful feat that has a cost associated with it (stun when you damage a bloodied creature) and would like to do everything in his power to eliminate that cost. It sounds to me like the player is not struggling with being a pacifist, he's struggling with the rules constraints placed on him by taking a powerful feat. A player struggling with being a pacifist would be: - A powerful demon captures his party members and requires him to face somone in arena combat to win their freedom. - Standing behind a weak enemy about to slit the throat of an innocent person. - A twisting of a vow forces a choice between loyalties (I vow to serve you, Duke Liarton of Dishonestyville). Those are interesting. This feat and its interactions (and I maintain that summoning a *weapon* is incongruous) are about as interesting as a player with Weapon Focus (Flails) Finding a magic dagger. Not at all. Jay [/QUOTE]
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