Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you miss on purpose?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5424530" data-attributes="member: 71571"><p>This isn't a 'Fourth Edition' conceit. This is a general conceit with any character you create in any roleplaying game ever. The players have a responsibility to create characters that make some semblance of sense relative to the world they are in. The fact the book they pull the rules from say 'Dungeons and Dragons' on it does not in any way exempt them from this responsibility. </p><p></p><p></p><p></p><p>Except for the fact that the empowerment IS by the church, which implies some sort of lip service to the ethos of said belief system. Now, you could justify the clerics of Pelor giving some one the power to heal better at the cost of being less able to bring suffering to those near death. You could see Ilmater's clerics doing that. But could you then see said clerics investing the -same- initiate with the power to summon weapons and magics that are designed inherently to brain people to death? </p><p></p><p>Particualarily when such ethos have access to non-damaging methods of combating enemies of the church?</p><p></p><p>You have two options: Either the divine aspect of the diety gave the power to the adherant, or the church that espouses that diety's ideals gave the power to the adherant. Either way, it results in the same basic premise: Someone granted that adherant the power, and that someone did so on the basis of the ethos that someone wishes to espouse. </p><p></p><p>Kord, being a god of war, and of storms, doesn't exactly have an ethos devoted to simultaneously healing the wounded, granting succor to the downtrodden, AND summoning implements of destruction at the same time. The two are antithetical. </p><p></p><p>I'm not saying it's impossible to explain, but the fact is... you need a little better than 'OH A GOD DID NOT DO IT SO IT TOTALLY WORKS.' It's not even restricted to arcane characters... every single pip and dot on your character sheet for every character ever should have some sort of rational explanation, and if there are inconsistancies, or even contradictions, you need a LOT more of an explanation than 'The rules don't say I can't.'*</p><p></p><p>The DM is the arbiter, and -can- say 'This is stupid, try again, sir.' </p><p></p><p></p><p></p><p>There actually is a difference between carrying a mace, and using the same font of divine power to summon a mystical weapon as a manifestation of your diety's puissance.</p><p></p><p></p><p></p><p>In the former, no. Again, he's carrying the weapon, and a weapon can be used defensively, to parry blows, and such. However, if he has a power that summons weapons, he has to be able to explain how he is simultaneously summoning divine power that heals AND punishes him for using violent powers, and using that -exact same power- to create implements of war.</p><p></p><p>That puts the onus on him to come up with a plausible explanation. This is not the same as forbidding that character, do not mistake me. But he had better have some sort of explanation other than 'It gives combat advantage.' Some characters are easier to explain than others; the fighter with axe-based attacks who takes weapon focus: axe doesn't need to state one because the explanation here is obvious: He's an axe-specialist. Go team. </p><p></p><p>Imagine instead if a sorcerer took a feat that said 'If you use a fire power, you take 5 points of damage' as a negative aspect. Then he takes an ability that is a fire power. I think some explanation is in order here. </p><p></p><p></p><p></p><p>1) Pacifist Clerics generally use implement powers in their builds</p><p>2) The cleric is not using his divine font of power to create these things. He is using it to undo wounds.</p><p></p><p>More over, there are ways available to a cleric to force combat advantage, through prayers, that don't involve conjuring a spiritual weapon. It's not like 'This is the way to do this effect I want' is even a valid argument.</p><p></p><p></p><p><em>*as an example, a cleric of the Raven Queen could belong to a mystery cult that states that her clerics are endowed with the abilities to represent her whim... as fate is dualistic, and as agents of her will can stave off death from those who are fated for other things, while using a summoned scythe as a symbol of her glory.</em></p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5424530, member: 71571"] This isn't a 'Fourth Edition' conceit. This is a general conceit with any character you create in any roleplaying game ever. The players have a responsibility to create characters that make some semblance of sense relative to the world they are in. The fact the book they pull the rules from say 'Dungeons and Dragons' on it does not in any way exempt them from this responsibility. Except for the fact that the empowerment IS by the church, which implies some sort of lip service to the ethos of said belief system. Now, you could justify the clerics of Pelor giving some one the power to heal better at the cost of being less able to bring suffering to those near death. You could see Ilmater's clerics doing that. But could you then see said clerics investing the -same- initiate with the power to summon weapons and magics that are designed inherently to brain people to death? Particualarily when such ethos have access to non-damaging methods of combating enemies of the church? You have two options: Either the divine aspect of the diety gave the power to the adherant, or the church that espouses that diety's ideals gave the power to the adherant. Either way, it results in the same basic premise: Someone granted that adherant the power, and that someone did so on the basis of the ethos that someone wishes to espouse. Kord, being a god of war, and of storms, doesn't exactly have an ethos devoted to simultaneously healing the wounded, granting succor to the downtrodden, AND summoning implements of destruction at the same time. The two are antithetical. I'm not saying it's impossible to explain, but the fact is... you need a little better than 'OH A GOD DID NOT DO IT SO IT TOTALLY WORKS.' It's not even restricted to arcane characters... every single pip and dot on your character sheet for every character ever should have some sort of rational explanation, and if there are inconsistancies, or even contradictions, you need a LOT more of an explanation than 'The rules don't say I can't.'* The DM is the arbiter, and -can- say 'This is stupid, try again, sir.' There actually is a difference between carrying a mace, and using the same font of divine power to summon a mystical weapon as a manifestation of your diety's puissance. In the former, no. Again, he's carrying the weapon, and a weapon can be used defensively, to parry blows, and such. However, if he has a power that summons weapons, he has to be able to explain how he is simultaneously summoning divine power that heals AND punishes him for using violent powers, and using that -exact same power- to create implements of war. That puts the onus on him to come up with a plausible explanation. This is not the same as forbidding that character, do not mistake me. But he had better have some sort of explanation other than 'It gives combat advantage.' Some characters are easier to explain than others; the fighter with axe-based attacks who takes weapon focus: axe doesn't need to state one because the explanation here is obvious: He's an axe-specialist. Go team. Imagine instead if a sorcerer took a feat that said 'If you use a fire power, you take 5 points of damage' as a negative aspect. Then he takes an ability that is a fire power. I think some explanation is in order here. 1) Pacifist Clerics generally use implement powers in their builds 2) The cleric is not using his divine font of power to create these things. He is using it to undo wounds. More over, there are ways available to a cleric to force combat advantage, through prayers, that don't involve conjuring a spiritual weapon. It's not like 'This is the way to do this effect I want' is even a valid argument. [i]*as an example, a cleric of the Raven Queen could belong to a mystery cult that states that her clerics are endowed with the abilities to represent her whim... as fate is dualistic, and as agents of her will can stave off death from those who are fated for other things, while using a summoned scythe as a symbol of her glory.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you miss on purpose?
Top