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"Can you not read the armband?" - Villainy at sea.
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<blockquote data-quote="Fimmtiu" data-source="post: 1775885" data-attributes="member: 7953"><p>Classy. Real classy.</p><p></p><p>I get pretty nervous around people who can do those kind of things without batting an eye. I've always been of the opinion that your habitual behaviour in roleplaying games or computer games says a lot about you as a person. This sort of overtly bloodthirsty banditry would give me the heebie-jeebies something fierce. First of all, I'd try talking with them. Explain that they're freaking you out, and see if they have any useful feedback.</p><p></p><p>Otherwise, I agree with FreeTheSlaves: take the kid gloves off. No ports will let them land, wanted posters are everywhere along the coast, and bounty-hunting high-level assassins are just itching for a chance to get the drop on them. Amputations, years-long imprisonment, hanging in chains... whatever it takes to get across the idea that even though it's all imaginary, actions still have reactions. A couple of PCs later, they might get the message.</p><p></p><p>Look up the historical punishments for pirates... there's a lot of stuff out there to put the fear into them.</p></blockquote><p></p>
[QUOTE="Fimmtiu, post: 1775885, member: 7953"] Classy. Real classy. I get pretty nervous around people who can do those kind of things without batting an eye. I've always been of the opinion that your habitual behaviour in roleplaying games or computer games says a lot about you as a person. This sort of overtly bloodthirsty banditry would give me the heebie-jeebies something fierce. First of all, I'd try talking with them. Explain that they're freaking you out, and see if they have any useful feedback. Otherwise, I agree with FreeTheSlaves: take the kid gloves off. No ports will let them land, wanted posters are everywhere along the coast, and bounty-hunting high-level assassins are just itching for a chance to get the drop on them. Amputations, years-long imprisonment, hanging in chains... whatever it takes to get across the idea that even though it's all imaginary, actions still have reactions. A couple of PCs later, they might get the message. Look up the historical punishments for pirates... there's a lot of stuff out there to put the fear into them. [/QUOTE]
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"Can you not read the armband?" - Villainy at sea.
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