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*Pathfinder & Starfinder
Can you Pathfinderize Wheel of Time d20?
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<blockquote data-quote="Kaisoku" data-source="post: 5518878" data-attributes="member: 58447"><p>There are two big things that will need to be converted over: classes and channeling.</p><p></p><p><strong>Classes</strong></p><p>There are a number of hurdles to Pathfinderizing.</p><p>- First of all, they are designed with a heavy use of "half saves" (+1 to +9). Not a bad idea, as long as everything that targets saves didn't assume high saves. Enemies have low saves too, and channeling might not be overpowered as well, but if you use anything Pathfinder (diseases, poisons, etc) you now have to take this into account. Better to have higher saves.</p><p>- The game used a Defense Bonus. This was essentially a dodge bonus that didn't really stack with armor, kind of an odd attempt to fit in "higher levels = better defending" that ends up making all high level people dumping armor. It'd be a great way to introduce armor-as-DR, but they didn't do it.</p><p>- Dead Levels: MASSIVE amount of dead levels (some have no magic and 4-5 levels of nothing). Some classes would basically need to be completely rewritten or replaced if you want to follow the Pathfinder standard.</p><p>- A reputation system (favors, infamy, etc) was intrinsic to the game, so everyone has reputation scores and some have class abilities based on this system. You'd have to make sure this system is pathfinderized too.</p><p></p><p><strong>Channeling</strong></p><p>The problem I found with channeling was that it was trying to shoehorn a freeform magic idea into a vancian slot system. They did pretty well with having varying effects based on the slot used, but overchanneling was kind of awkward in my experience.</p><p>Also, the pathinder "unlimited cantrips" was something that actually feels closer to the way channeling one power worked. Doing small things all day long, but higher level stuff "wore you out longer".</p><p></p><p>Honestly though, the psionics system felt MUCH closer to how channeling worked in the books. I'd almost look at converting the system over to that instead.</p><p></p><p></p><p>I'd be interested in doing something with this, but the only problem is putting it up somewhere online could amount to "publishing" (even if it was fanwork), so I'm not sure on the legality of making such a conversion.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5518878, member: 58447"] There are two big things that will need to be converted over: classes and channeling. [B]Classes[/B] There are a number of hurdles to Pathfinderizing. - First of all, they are designed with a heavy use of "half saves" (+1 to +9). Not a bad idea, as long as everything that targets saves didn't assume high saves. Enemies have low saves too, and channeling might not be overpowered as well, but if you use anything Pathfinder (diseases, poisons, etc) you now have to take this into account. Better to have higher saves. - The game used a Defense Bonus. This was essentially a dodge bonus that didn't really stack with armor, kind of an odd attempt to fit in "higher levels = better defending" that ends up making all high level people dumping armor. It'd be a great way to introduce armor-as-DR, but they didn't do it. - Dead Levels: MASSIVE amount of dead levels (some have no magic and 4-5 levels of nothing). Some classes would basically need to be completely rewritten or replaced if you want to follow the Pathfinder standard. - A reputation system (favors, infamy, etc) was intrinsic to the game, so everyone has reputation scores and some have class abilities based on this system. You'd have to make sure this system is pathfinderized too. [B]Channeling[/B] The problem I found with channeling was that it was trying to shoehorn a freeform magic idea into a vancian slot system. They did pretty well with having varying effects based on the slot used, but overchanneling was kind of awkward in my experience. Also, the pathinder "unlimited cantrips" was something that actually feels closer to the way channeling one power worked. Doing small things all day long, but higher level stuff "wore you out longer". Honestly though, the psionics system felt MUCH closer to how channeling worked in the books. I'd almost look at converting the system over to that instead. I'd be interested in doing something with this, but the only problem is putting it up somewhere online could amount to "publishing" (even if it was fanwork), so I'm not sure on the legality of making such a conversion. [/QUOTE]
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Can you Pathfinderize Wheel of Time d20?
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