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Can you Pathfinderize Wheel of Time d20?
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<blockquote data-quote="fireinthedust" data-source="post: 5519208" data-attributes="member: 51930"><p>The big issue, as I see it, is that the d20 game did a fair enough job of simulating the books rather than creating a modern (10+ years now, give or take) game system like Pathfinder.</p><p></p><p>Part of me wishes 3e had more SWSE talents in it, but oh well. A fantasy version of that system would cover so many bases for WoT! </p><p></p><p></p><p>My issue with Pathfinder for this project is that PF has more special effects built into the system for standard characters than WoT has or needs. Most characters in the books are rogues or fighters (or aristocrats/commoners, etc.; and the Woodsman is a sort of spell-less fighter/ranger; I could see adapting the Barbarian as a Borderlands warrior; no idea who the monk would be), or else they're Channelers. </p><p></p><p></p><p>Defense: yeah, I guess. It's not a heavy armor setting. And the higher level armsmen add their AC to their Defense bonus. Sure, DR could have fit in, but would it have been in with WoT?</p><p> It is food for thought, though. Given the lack of buff spells for all, the setting does need that help. I think low saves might also be a feature, but I'll need to look at that again.</p><p></p><p></p><p>Maybe the trick is converting Pathfinder aspects into it rather than just porting over the Channeling system? Like, making the Armsman a fighter with the defense and reputation bonuses; ditto the Wanderer and Rogue.</p><p></p><p></p><p>I like the Channeling so far. It does work (though I can see 0-level channeling ad infinitum working; I'll need to re-read the books before I can comment), I think. </p><p> It's not Vancian, though, not at all. They are all sorcerers, who can pick up virtually unlimited numbers of weaves/spells. They can use higher-level slots for lover level spells, and cast all spells on the fly. That's not vancian (though according to Joseph Goodman, neither is D&D; not Jack Vance entirely, at least, but a mix of him and of another group; check out the design blogs for the DCCrpg).</p><p></p><p>Should the Channeler get anything additional, the way the Wizard did? I don't think so, as they seem to have enough power right now (overchanneling, on-the-fly & variety, etc.). </p><p></p><p></p><p>Has anyone actually *played* the system?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5519208, member: 51930"] The big issue, as I see it, is that the d20 game did a fair enough job of simulating the books rather than creating a modern (10+ years now, give or take) game system like Pathfinder. Part of me wishes 3e had more SWSE talents in it, but oh well. A fantasy version of that system would cover so many bases for WoT! My issue with Pathfinder for this project is that PF has more special effects built into the system for standard characters than WoT has or needs. Most characters in the books are rogues or fighters (or aristocrats/commoners, etc.; and the Woodsman is a sort of spell-less fighter/ranger; I could see adapting the Barbarian as a Borderlands warrior; no idea who the monk would be), or else they're Channelers. Defense: yeah, I guess. It's not a heavy armor setting. And the higher level armsmen add their AC to their Defense bonus. Sure, DR could have fit in, but would it have been in with WoT? It is food for thought, though. Given the lack of buff spells for all, the setting does need that help. I think low saves might also be a feature, but I'll need to look at that again. Maybe the trick is converting Pathfinder aspects into it rather than just porting over the Channeling system? Like, making the Armsman a fighter with the defense and reputation bonuses; ditto the Wanderer and Rogue. I like the Channeling so far. It does work (though I can see 0-level channeling ad infinitum working; I'll need to re-read the books before I can comment), I think. It's not Vancian, though, not at all. They are all sorcerers, who can pick up virtually unlimited numbers of weaves/spells. They can use higher-level slots for lover level spells, and cast all spells on the fly. That's not vancian (though according to Joseph Goodman, neither is D&D; not Jack Vance entirely, at least, but a mix of him and of another group; check out the design blogs for the DCCrpg). Should the Channeler get anything additional, the way the Wizard did? I don't think so, as they seem to have enough power right now (overchanneling, on-the-fly & variety, etc.). Has anyone actually *played* the system? [/QUOTE]
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Can you Pathfinderize Wheel of Time d20?
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