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Can you Pathfinderize Wheel of Time d20?
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<blockquote data-quote="Kaisoku" data-source="post: 5519262" data-attributes="member: 58447"><p>I played it a bit.</p><p></p><p>I had started with the given adventure, and then had a horror session with different characters.</p><p></p><p>The channeling felt awkward on one hand, and show stealing on the other.</p><p></p><p>Probably the best way to handle it is to tell players to completely ignore the idea that they are anything like the main characters from the book. And emphasize that 1st level Initiates and Wilders should feel like women who've "just" learned to channel (because it feels like they do so little compared to in the books), and 1st level non-channelers can be experienced warriors.</p><p></p><p>There were things I felt missing even back in the early years, and I wrote up a number of tweaks for channeling, and giving people access to "mental focus" stuff (I recall Lan talking to Rand about the void and flame, and that ends up being how he accesses the one power.. so it's something a lot of warriors do).</p><p></p><p>There simply were a few too many things that felt like they didn't jive with the books. You have to remember, the series is only ending now (I think the 2nd last book was just out).. so the rules were written when the entire concept hadn't been released. A lot of the nitty gritty on high level Channeling ability wasn't out yet, because most of the Forsaken and the info from the past wasn't written when the rules were published.</p><p>I recall playing the game and feeling a number of things felt like they were based on preconceptions about the One Power that didn't jive with what the later books implied.</p><p></p><p>I'll see if I can find the info I had written a while back on this... might be helpful.</p><p></p><p>*Edit*</p><p>Oh,and the "vancian" mention was just referring to the spell slot system. It works okay like that, after a fashion. I think Monte Cook had a spell system that worked very similarly (spells had varying effects for a range of slot levels).</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5519262, member: 58447"] I played it a bit. I had started with the given adventure, and then had a horror session with different characters. The channeling felt awkward on one hand, and show stealing on the other. Probably the best way to handle it is to tell players to completely ignore the idea that they are anything like the main characters from the book. And emphasize that 1st level Initiates and Wilders should feel like women who've "just" learned to channel (because it feels like they do so little compared to in the books), and 1st level non-channelers can be experienced warriors. There were things I felt missing even back in the early years, and I wrote up a number of tweaks for channeling, and giving people access to "mental focus" stuff (I recall Lan talking to Rand about the void and flame, and that ends up being how he accesses the one power.. so it's something a lot of warriors do). There simply were a few too many things that felt like they didn't jive with the books. You have to remember, the series is only ending now (I think the 2nd last book was just out).. so the rules were written when the entire concept hadn't been released. A lot of the nitty gritty on high level Channeling ability wasn't out yet, because most of the Forsaken and the info from the past wasn't written when the rules were published. I recall playing the game and feeling a number of things felt like they were based on preconceptions about the One Power that didn't jive with what the later books implied. I'll see if I can find the info I had written a while back on this... might be helpful. *Edit* Oh,and the "vancian" mention was just referring to the spell slot system. It works okay like that, after a fashion. I think Monte Cook had a spell system that worked very similarly (spells had varying effects for a range of slot levels). [/QUOTE]
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Can you Pathfinderize Wheel of Time d20?
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