Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you Pathfinderize Wheel of Time d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 5520408" data-attributes="member: 51930"><p>Speaking as an E6 fan, and GM of an ongoing E6 campaign, I don't think so. Not and having it fit the books. There are issues, and you raise great points, but my conclusion from those points is that it's a low-magic system (ie: Defense score rather than item bonuses) with powerful casters, but that it still needs all 20 levels for those casters. (sort of an Ars Magica situation, actually)</p><p></p><p>E6 is a solution for D&D, which has powerful Mundanes at low level but loses consistency at higher levels (well, actually it just becomes a different game than low-level play, so you need to use different arenas for the characters, and different expectations in order to have fun). It's not balanced, as casters are lower powered than melee combatants. </p><p> What it is, though, is grounded in reality: jump checks won't vault a character over a castle wall, and swords through the brain *will* kill you.</p><p></p><p></p><p>I think the casting system would need to change dramatically to allow for channelers at 6th level to gain access to a level higher of spells without changing the math (DCs, etc.) and I don't know if it would be good.</p><p></p><p></p><p>However, you're right about dumb higher level bonuses and empty levels for Mundanes. I've been thinking about it, and I'd rather scour 3e and PF (and Saga) for traits to give the classes in WoT in a Pathfinder-esque way. They are fine, in essence and in division of roles; but they need more stuff to be interesting. Mundanes will never match casters in any high-level game; but they should have more going for them than +4 initiative once or twice!</p><p></p><p></p><p></p><p></p><p>Here I disagree: </p><p></p><p>1) The low Defense bonuses for Armsman are to counter their use of heavy armor. I'd rather give them Medium Defense bonus, and give High to the non-armor melee classes (aiel warrior... can't remember the proper name; and Woodsman). </p><p></p><p>2) Freeform Magic Systems: Hrm... I could see something like Monte Cook's World of Darkness mage casting system coming in here, though that's also mega-powered. I like the casting system as is, really, in that it captures the flavour of the books (as I remember them). </p><p> I would change the level requirement for Warder big time, however. No way it's a 5th level spell! 3rd level, I think, would do fine; unless Aes Sedai don't learn that weave at a much higher level, and there are loads more high level characters in the setting than in other games. E6 concepts included, it's a pretty common weave, and it means a Warder PC must have a high level mentor dragging them around, instead of a fellow, at-level PC.</p><p></p><p>I think maybe just giving more feats to the Armsman (as a counter to the Initiate) and more skills/traits for the others should do it.</p><p></p><p>The campaign will be more E6 if only because there's virtually no magic items in the game: everyone stays pretty much "human" or heroic tier throughout, excepting the more powerful Channelers (ie: Rand and the Forsaken). </p><p> This, in fact, has got me thinking about a comparison with Star Wars Saga Edition in general. The soldier, scout, scoundrel, noble and caster! The defense bonus is 1/2 level (or should be), and is there because there will not be any item bonuses to AC (and Saves) at any point in the system.</p><p></p><p>The lack of save bonuses is a bit disturbing, actually, at higher levels. I think a higher save rate may be called for, but I'll do the math for the Weaves at higher levels before I'm sure.</p><p></p><p>So yeah: do I want to Pathfinderize WoT; or maybe WoT-ize Pathfinder classes (add Defense, etc.)...?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5520408, member: 51930"] Speaking as an E6 fan, and GM of an ongoing E6 campaign, I don't think so. Not and having it fit the books. There are issues, and you raise great points, but my conclusion from those points is that it's a low-magic system (ie: Defense score rather than item bonuses) with powerful casters, but that it still needs all 20 levels for those casters. (sort of an Ars Magica situation, actually) E6 is a solution for D&D, which has powerful Mundanes at low level but loses consistency at higher levels (well, actually it just becomes a different game than low-level play, so you need to use different arenas for the characters, and different expectations in order to have fun). It's not balanced, as casters are lower powered than melee combatants. What it is, though, is grounded in reality: jump checks won't vault a character over a castle wall, and swords through the brain *will* kill you. I think the casting system would need to change dramatically to allow for channelers at 6th level to gain access to a level higher of spells without changing the math (DCs, etc.) and I don't know if it would be good. However, you're right about dumb higher level bonuses and empty levels for Mundanes. I've been thinking about it, and I'd rather scour 3e and PF (and Saga) for traits to give the classes in WoT in a Pathfinder-esque way. They are fine, in essence and in division of roles; but they need more stuff to be interesting. Mundanes will never match casters in any high-level game; but they should have more going for them than +4 initiative once or twice! Here I disagree: 1) The low Defense bonuses for Armsman are to counter their use of heavy armor. I'd rather give them Medium Defense bonus, and give High to the non-armor melee classes (aiel warrior... can't remember the proper name; and Woodsman). 2) Freeform Magic Systems: Hrm... I could see something like Monte Cook's World of Darkness mage casting system coming in here, though that's also mega-powered. I like the casting system as is, really, in that it captures the flavour of the books (as I remember them). I would change the level requirement for Warder big time, however. No way it's a 5th level spell! 3rd level, I think, would do fine; unless Aes Sedai don't learn that weave at a much higher level, and there are loads more high level characters in the setting than in other games. E6 concepts included, it's a pretty common weave, and it means a Warder PC must have a high level mentor dragging them around, instead of a fellow, at-level PC. I think maybe just giving more feats to the Armsman (as a counter to the Initiate) and more skills/traits for the others should do it. The campaign will be more E6 if only because there's virtually no magic items in the game: everyone stays pretty much "human" or heroic tier throughout, excepting the more powerful Channelers (ie: Rand and the Forsaken). This, in fact, has got me thinking about a comparison with Star Wars Saga Edition in general. The soldier, scout, scoundrel, noble and caster! The defense bonus is 1/2 level (or should be), and is there because there will not be any item bonuses to AC (and Saves) at any point in the system. The lack of save bonuses is a bit disturbing, actually, at higher levels. I think a higher save rate may be called for, but I'll do the math for the Weaves at higher levels before I'm sure. So yeah: do I want to Pathfinderize WoT; or maybe WoT-ize Pathfinder classes (add Defense, etc.)...? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you Pathfinderize Wheel of Time d20?
Top