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Can you Pathfinderize Wheel of Time d20?
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<blockquote data-quote="fireinthedust" data-source="post: 5521441" data-attributes="member: 51930"><p>They have those as feats anyone can take. You get the initial "latency" feat, and then follow-up feats. As is, feats are too rare, BUT even with only PF's 1/2 levels this is more affordable.</p><p> </p><p> </p><p> </p><p>Yep, they have that stuff also. Most of it requires channeling ability, but some doesn't (just like in the books).</p><p> </p><p>The swords sound to me like adamantine blades, perhaps with Keen on them. Bonuses to hit and damage are likely unneeded, as the game assumes no item bonuses. Even with PF alterations, there isn't the same place for items except as unique additions for a hero/villain. Monsters in the game are relatively rare or low level, so it's not like my PF fighter would be facing off against a creature he needed a +5 weapon to defeat its AC.</p><p> </p><p> </p><p> </p><p>I think skill checks are the issue for the 20 level spread at this point. That's a pickle, though, unless there's a hard & fast house rule for "you can't leap tall buildings in a single bound" regardless of plus. </p><p> </p><p>I'm considering ability checks at this point, then. Or got he DCCrpg route of no skills, and instead everyone has a background with associated skills (ie: sailor means they can tie ropes, balance, run a ship, fish, etc.). Maybe even introduce a sort of "level 0" block of skills, I don't know. That's a major change and, yes, not Pathfinderizing it. </p><p> </p><p> </p><p></p><p> </p><p>Main characters! ...of their own story. Mind you, the world is a big place. I recall a duel Rand gets in against some bald guy for a bag of gold. Clearly this no name guy is a blademaster, and a potential adventurer. Also, other Aes Sedai are powerful and have their own stories. It just won't be Rand's story, and most of the time the PCs will be journeying outside the range of the WoT storyline (ie: in Tar Valon when Rand et al are in, say, Tear). </p><p> </p><p></p><p> </p><p> </p><p>Rand in the book is a multiclass armsman/wilder/blademaster. Other characters are multiclass.</p><p> </p><p>What I think of the setting is that it assumes E6, with the most powerful channelers in it being 12th level+. That's hugely powerful when everyone else of note is approximately 6th level or so. Most full Aes Sedai would be, say, Initiate 6/Aes Sedai 1 or 2; then they stop progressing as they're already hugely powerful. At that point, they're not better than a well-built fighter 1, especially having low physical stats and HD, and no AC worth mentioning.</p><p> </p><p>And thanks for the food!</p><p> </p><p>Update: I've started re-reading the series. Good so far. I'm going to go over the Scout and Ranger classes, and rebuild a progression for the Woodsman first. Ditto the Armsman/fighter and soldier. The Noble I'll check out the Noble progression. And for Wanderer I'll check out the Rogue and Scoundrel classes.</p><p> Clearly unpublishable, but if I can figure out how to make a Wiki, I'll post it!</p><p> </p><p>btw: anyone know how to make a wiki?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5521441, member: 51930"] They have those as feats anyone can take. You get the initial "latency" feat, and then follow-up feats. As is, feats are too rare, BUT even with only PF's 1/2 levels this is more affordable. Yep, they have that stuff also. Most of it requires channeling ability, but some doesn't (just like in the books). The swords sound to me like adamantine blades, perhaps with Keen on them. Bonuses to hit and damage are likely unneeded, as the game assumes no item bonuses. Even with PF alterations, there isn't the same place for items except as unique additions for a hero/villain. Monsters in the game are relatively rare or low level, so it's not like my PF fighter would be facing off against a creature he needed a +5 weapon to defeat its AC. I think skill checks are the issue for the 20 level spread at this point. That's a pickle, though, unless there's a hard & fast house rule for "you can't leap tall buildings in a single bound" regardless of plus. I'm considering ability checks at this point, then. Or got he DCCrpg route of no skills, and instead everyone has a background with associated skills (ie: sailor means they can tie ropes, balance, run a ship, fish, etc.). Maybe even introduce a sort of "level 0" block of skills, I don't know. That's a major change and, yes, not Pathfinderizing it. Main characters! ...of their own story. Mind you, the world is a big place. I recall a duel Rand gets in against some bald guy for a bag of gold. Clearly this no name guy is a blademaster, and a potential adventurer. Also, other Aes Sedai are powerful and have their own stories. It just won't be Rand's story, and most of the time the PCs will be journeying outside the range of the WoT storyline (ie: in Tar Valon when Rand et al are in, say, Tear). Rand in the book is a multiclass armsman/wilder/blademaster. Other characters are multiclass. What I think of the setting is that it assumes E6, with the most powerful channelers in it being 12th level+. That's hugely powerful when everyone else of note is approximately 6th level or so. Most full Aes Sedai would be, say, Initiate 6/Aes Sedai 1 or 2; then they stop progressing as they're already hugely powerful. At that point, they're not better than a well-built fighter 1, especially having low physical stats and HD, and no AC worth mentioning. And thanks for the food! Update: I've started re-reading the series. Good so far. I'm going to go over the Scout and Ranger classes, and rebuild a progression for the Woodsman first. Ditto the Armsman/fighter and soldier. The Noble I'll check out the Noble progression. And for Wanderer I'll check out the Rogue and Scoundrel classes. Clearly unpublishable, but if I can figure out how to make a Wiki, I'll post it! btw: anyone know how to make a wiki? [/QUOTE]
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Can you Pathfinderize Wheel of Time d20?
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